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Which one for the new version?

1
2
9%
2
20
91%
 
Total votes: 22

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Pyroman




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Post by Pyroman »

No matter what you try, you will not get collision on that boss platform. Trust me, I've tried.

I'm sure headshotmasta will be able to though... :roll:
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r0tten
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Post by r0tten »

umm does'nt enitity transfer machs with collision everytime (along with other features)? thats what i heard, i think, i might have misunderstood what someone was telling me

p.s. pyroman your sig makes me laugh.
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Post by Monkey Terd »

yeah add it as a propper chunk...
also limps sig is the best hehehehhe!
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P8ntballer24




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Post by P8ntballer24 »

The machs won't have collison which im trying to figure out about the coll of the door but its really hard! So version 2 is coming your way! Thanks flesh for letting me finish this mod! That would be crazy! Just to show somthing here is kinda part of the update! Banshee erm I dont know.. Those machs are moving! The lightmaps are nulled for now to get rid of green for temporary!

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Post by Zigen »

eww the boxes look so unorganized. Anyways pyro for the boss maus or w/e platform did you just transfer the mach normally? and placed it? If so thats the problem :P
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DoorM4n
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Post by DoorM4n »

everytime i play this mod i freeze in different places. This mod is very unstable. SL games would not be fun with this bug.
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Post by Trigger_six »

Notheless it is VERY fun. and i played SLC with a friend on this, it was fine. :?
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Post by mechhunter »

Hey man great job on this, it must have taken forever oh and heres a fixed link for you

Code: Select all

[url=http://www.x-tremeupload.com/download.php?file=d995834a8761255ee44648e75da885cb]Download[/url]
download
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Post by xbox7887 »

DoorM4n wrote:everytime i play this mod i freeze in different places. This mod is very unstable. SL games would not be fun with this bug.
Works fine for me and I was debugging my trainer for hours in this level.
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P8ntballer24




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Post by P8ntballer24 »

I think he hasn't got over it yet...

Xbox how would I get the green awayfrom the machs without nulling the lightmaps! You know? Anyways the things can hot you off its kinda cool!
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Post by xbox7887 »

Must be some type of shader, but I wouldn't know :P
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Post by The Flying Dutchmen »

P8ntballer24 wrote:Xbox how would I get the green awayfrom the machs without nulling the lightmaps! You know?
you can swap the shaders in the MODE tag i believe , swap them to anything else..
KILLTROCITY MAPPACK
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I don't think the dds files work in the ppf o matic
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Post by MasterChief2829 »

New pics of the upcoming version look very cool ;) :D
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Post by P8ntballer24 »

I think that wont that screw the model up? Ill try that dutchman!
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r0tten
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Post by r0tten »

i like the version above except the crates and the stalagtits, i suggest using the portable covie shields and no stalagtites, it just doesnt match and maybe throw 2 banshees in the far room you use a teleporter to get to, there is easily enough room in the big area and it would make people scramble for that back room, add a teleporter for each team to go through near there spawn points.
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Post by Trigger_six »

r0tten wrote:i like the version above except the crates and the stalagtits, i suggest using the portable covie shields and no stalagtites, it just doesnt match and maybe throw 2 banshees in the far room you use a teleporter to get to, there is easily enough room in the big area and it would make people scramble for that back room, add a teleporter for each team to go through near there spawn points.
Yeah! :D
*sarcasm*Man im helpful *sarcasm*
LOL
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Post by P8ntballer24 »

Alrighty I have a good idea seems more balanced and better let's see if you guys liek this one Ill get some pics soon! Im having trouble with some collison too! Anyone about that green machs have help? What shader to swap dude? Without nulling lightmaps out?
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Post by Zigen »

I can help you out if I can still add stuff to the map >_>
The stuff you have problems with are like real easy for me.
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Post by P8ntballer24 »

Sure I get a little lazy It would be nice for help! Get on aim somtime and we can get through this! I got a good idea too!
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Post by Malf »

p-eight-nt-baller
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