(WIP) Dusted

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
nifebender





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Post by nifebender »

Its maps like this that make me wish i had something other than halo 2
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(THS) Btd69





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Post by (THS) Btd69 »

I CANNOT model terrain, admitted, and thats why the polycount is what it is. Ingame, it runs smooth, so I don't see any reason to lower the count.

Gotta fix the outside.. and I have to figure out how to make the view distance low, its proving hard to do.. other than that, texturing is about 50% done, and then im going to bump map most of it afterwards :)
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Cuda




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Post by Cuda »

I like this map layout a lot. Basicly Dust2 without Long A and the Upper T spawn parts. Only problem I see, is the gap behind the two platforms.Total campage points . What game are you gonna put this in?
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xXxCocoFangxXx





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Post by xXxCocoFangxXx »

Looks pretty cool!
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rossmum





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Post by rossmum »

Cuda wrote:I like this map layout a lot. Basicly Dust2 without Long A and the Upper T spawn parts. Only problem I see, is the gap behind the two platforms.Total campage points . What game are you gonna put this in?
Halo, I'd say... :roll:
[SF]Mech





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Post by [SF]Mech »

o i see, i modelled my terrain in my map that has a cs ish look.
cooldude5990





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Post by cooldude5990 »

any work ont eh skin yet?
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The science of Kaboom





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Post by The science of Kaboom »

:) nice!
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BamMjra





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Post by BamMjra »

is it me or are the images screwed? I can't see them. they have that little icon of a ripped image on a paper. Can you please get them, cuz I still haven't seen em
Imge updating...
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Cuda




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Post by Cuda »

rossmum wrote:
Cuda wrote:I like this map layout a lot. Basicly Dust2 without Long A and the Upper T spawn parts. Only problem I see, is the gap behind the two platforms.Total campage points . What game are you gonna put this in?
Halo, I'd say... :roll:
Well, the advice would work for both.... But this would be a fun map to put into CSS
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(THS) Btd69





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Post by (THS) Btd69 »

Cuda wrote:
rossmum wrote:
Cuda wrote:I like this map layout a lot. Basicly Dust2 without Long A and the Upper T spawn parts. Only problem I see, is the gap behind the two platforms.Total campage points . What game are you gonna put this in?
Halo, I'd say... :roll:
Well, the advice would work for both.... But this would be a fun map to put into CSS
It is going into css :)

As for texturing, I haven't had time to work on it much, but its not worth placing more pics as it looks really ugly :( Though, the ground bitmap is near perfect to what I want :D... only problem in the BSP may need modding, depending on how I end up using fog as a duststorm.
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