(WIP) Dusted
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I CANNOT model terrain, admitted, and thats why the polycount is what it is. Ingame, it runs smooth, so I don't see any reason to lower the count.
Gotta fix the outside.. and I have to figure out how to make the view distance low, its proving hard to do.. other than that, texturing is about 50% done, and then im going to bump map most of it afterwards
Gotta fix the outside.. and I have to figure out how to make the view distance low, its proving hard to do.. other than that, texturing is about 50% done, and then im going to bump map most of it afterwards
- xXxCocoFangxXx
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Well, the advice would work for both.... But this would be a fun map to put into CSSrossmum wrote:Halo, I'd say...Cuda wrote:I like this map layout a lot. Basicly Dust2 without Long A and the Upper T spawn parts. Only problem I see, is the gap behind the two platforms.Total campage points . What game are you gonna put this in?
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It is going into cssCuda wrote:Well, the advice would work for both.... But this would be a fun map to put into CSSrossmum wrote:Halo, I'd say...Cuda wrote:I like this map layout a lot. Basicly Dust2 without Long A and the Upper T spawn parts. Only problem I see, is the gap behind the two platforms.Total campage points . What game are you gonna put this in?
As for texturing, I haven't had time to work on it much, but its not worth placing more pics as it looks really ugly Though, the ground bitmap is near perfect to what I want ... only problem in the BSP may need modding, depending on how I end up using fog as a duststorm.