3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Jordan





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Post by Jordan »

We all understand what you're saying but unfortunately, easier said than done. :?
Chief Cow





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Post by Chief Cow »

Im using mental ray render and Glass physics_phen material (which is one of the mental ray glass materials)
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Tanasoo




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Post by Tanasoo »

Hmmm, Try using one of the glass architectural materials, I know they work a little differently so they might work, and they don't look half bad either.
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Post by Chief Cow »

good idea, thxs man
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Post by Chief Cow »

NEW WIP
Any thought/suggestion? Know how to make night time lighting look better?
I Know hand color is wrong

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Kirk




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Post by Kirk »

What are those odd speckles all over the picture?

I like the MC material, but the visor could use some work.
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Chief Cow





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Post by Chief Cow »

hes supposed to be standing on an alien marsh and for some reason i thought of FFX

I really need help with the lighting
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benman08




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Post by benman08 »

his hand is white...
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Tural




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Post by Tural »

Chief Cow wrote:I Know hand color is wrong
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Post by Kirk »

Chief Cow wrote:hes supposed to be standing on an alien marsh and for some reason i thought of FFX

I really need help with the lighting
Well, unless I'm mistaken, marshes do not have little star like lights all over the place.
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Tural




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Post by Tural »

Silly Kirk, those are little self-illuminating alien babies

-_-

Really though, what are they?
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Post by Chief Cow »

Tural wrote:Silly Kirk, those are little self-illuminating alien babies
Im going with that

Anyway, what do you think of this shield test?
http://webpages.charter.net/ats/halo_st ... ldTest.wmv
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Post by GametagAeonFlux »

It seems a little too fast.
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Post by Kirk »

I think it looks pretty good, but what I think the problem is is a combination of what Aeon said, and that the whole thing needs to be smaller, but more of it. Hard to explain... smaller particles, but there are more of them...
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Post by Chief Cow »

yes I do agree, but the problem is that i can't really make it smaller because the visibility becomes really poor. I'm using 2 smoke maps to simulate the plasma, if I could use something else I could probably make it brighter and more opec. Anyone have any ideas?
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Post by Tanasoo »

Why not just make the smoke smaller... There is a parameter for that you know. Or you could try using a noise map (but you already did that didn't you). Good job though! I think that is the first shield render I have seen.
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Post by Chief Cow »

it becomes too hard to make out the masterchief behind the shield if i make it smaller, if i turn down the opacity it becomes harder to see the actual plasma

lol so annoying
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Post by Chief Cow »

Render from Death Island red base
No lightning or smoothing yet
Any suggestions?

EDIT: Link taken down
Last edited by Chief Cow on Fri May 05, 2006 9:03 pm, edited 1 time in total.
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{HPC}midwaymas





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Post by {HPC}midwaymas »

THere needs to be an easy transition betwen the ground and the pillars.
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http://halopc.net/ -Why halo PC modding is still alive.
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Munsie




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Post by Munsie »

{HPC}midwaymas wrote:THere needs to be an easy transition betwen the ground and the pillars.
Yea, the floors are a little too shiney, or the walls are a little too dull... Or both. :lol:

Looks good so far though.

~Munsie
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