[Mod] War Gulch V1.0 by Spammy

This forum is for files only, Utilities and Hacks go here, not skins.
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Agent ME




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Post by Agent ME »

Where can we get Serenity version 3? All I can find is 2.02. :(
DWells55





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Post by DWells55 »

See the sticky that says Halo 2 Applications?
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Agent ME




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Post by Agent ME »

Ugh... my brain was thinking elsewhere...

/me runs before any random flamers call me retarded :P
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yeah ok

Post by baja-69 »

ok but better if it was skinned i love the Scarab and more of an explosion with the ship would be cool :D
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Post by Monkey Terd »

nice mod! i like that it fits the theme well.....8/10!
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Post by x088x »

For the love of god baja, how many boards are you going to bump?
Halo 3 ruined everything..
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Post by =Hunter= »

Spammy wrote:It's actually not that close. It's set to 70 above the ground....The top of the canyons are only like 15...
Coag is how long, about 300 metres? That carrier is about 10 times that. Which explains why it looks close.

Awesome mod, now I REALLY wish my box was modded. :P
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I finally started releasing my works. After 2 and a half years. Pop by and try them out!
Please DON'T bug me with questions on how to do basic modding. The tutorials are there for a reason, although I will help if you absolutely need it. Also DON'T ask me about Halo 2 modding, my Xbox isn't even modded.
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Post by Spammy »

Wow, I can't believe this got bumped :p. Thanks.
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Post by xenowisp »

Spammy wrote:Yeah I know. I changed the sky in the scnr tag rather than changing the individual shaders in the original coagulation sky tag. The position of the lens tag that is the sun is stored somewhere in the sky tag. However, I kind of like the way it looks now. Even if it is physically impossible.
or you could just null the sun out, its not good for much

this mod looks great. The towers and the chain explosions should make for some interesting gameplay.

How do the explosions hold up on system link? does it lag bad or lose sound and effects after a while?

Edit: wow i didnt know this was bumped, i didnt see this topic when it was new
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Post by Spammy »

Lol. It seems to work fine in Sys-link. No loss of sound like I've seen in some chain-spawning mods. It does lag framerate wise if you get hit by like 2 or more rockets at once. But that's render lag not network lag and it only lasts a second. IDK about how much lag it would create over XBC since I only tested with a direct connection to my brothers box.

And this topic was brought back to life from the second page :P .

EDIT: Oh yeah there are the usual static death sounds that Insolence causes. I still haven't seen how to fix that(other than not to use Insolence :P )
Last edited by Spammy on Tue Apr 18, 2006 9:14 am, edited 1 time in total.
=Hunter=





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Post by =Hunter= »

Didn't notice it was bumped, but hey, it deserves it :P
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I finally started releasing my works. After 2 and a half years. Pop by and try them out!
Please DON'T bug me with questions on how to do basic modding. The tutorials are there for a reason, although I will help if you absolutely need it. Also DON'T ask me about Halo 2 modding, my Xbox isn't even modded.
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Post by JGrizzo »

Spammy is there any chance you;ll tell us how you got that Capital Ship the way it is because im really interested in doing something like it.
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