[Mod] messing with modes

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n64nerd




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[Mod] messing with modes

Post by n64nerd »

This is the final version of the map I've been using to test mode changes. This map has mods on almost all vehicles, some just little effects and some completely different than the original. Trust me, though, this is a fun game to play with friends. Later on I will be releasing a full version of this mod with skinning, modeling, and gun swaps, but that's probably coming next winter vacation. For now, I hope you enjoy this version.

Also, there's about three more things that I haven't taken pictures of to find yourself. One's gonna be easy, and the coolest. Think you can find them all?

http://putfile.com/pic.php?pic=4/10916342711.jpg&s=x11

http://putfile.com/pic.php?pic=4/10916321312.jpg&s=x11

http://putfile.com/pic.php?pic=4/10916295771.jpg&s=x11
that's the gauss version.
http://putfile.com/pic.php?pic=4/10916230180.jpg&s=x11

and my personal favorite,
http://putfile.com/pic.php?pic=4/10916240768.jpg&s=x11


I also have a little information to share. There was a permutation value for the vehc for the gauss warthog. I wanted to change that to the chaingun, so I put in the word chaingun for its permutation (in insolence). For some reason, it now always spawns a randomly beat up version of the warthog with no turret when the light vehicle is set on default. It's a pretty nice effect.

Here's the file:
Attachments
ghost.obj.rar
this is your package for making a snowboard, or a better-looking ghost.
(179.81 KiB) Downloaded 87 times
messinwithmode.rar
insolence forever
(1.33 KiB) Downloaded 67 times
Last edited by n64nerd on Thu Apr 20, 2006 4:05 pm, edited 1 time in total.
http://files.halomods.com/viewtopic.php?t=50904
my first tutorial in the tutorial section
Sniper_Wolf





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Post by Sniper_Wolf »

Er...
Thats... unique.
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Blackfire





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Re: [Mod] messing with modes

Post by Blackfire »

n64nerd wrote: and my personal favorite,
http://putfile.com/pic.php?pic=4/10916240768.jpg&s=x11
I can see why. :P
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Post by Sniper_Wolf »

Replace that ghost model with a snowboard, and that'll be THE COOLEST MOD EVER.
Snowboarding on containment.
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:D I'm serious. :D
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Post by "darkns" »

the ghost is perfect!
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Post by x088x »

Just take off that recticle, skin the ghost, and I think you've got a real winner there!
Halo 3 ruined everything..
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Post by jzimmer09 »

i like the guaz, is it like that tor the MC to?
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Post by GametagAeonFlux »

hahah, that Ghost one's pretty cool actually.
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Post by SerpentKnights »

nice ghost snowboard
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Post by ScottyGEE »

Hmm the string_id value for "chaingun" sounds wierd.
I think its default for chaingun guass for guass and troop for no guns at all
but i wanna see what the chaingun looks like myself :P I wonder since the hlmt controls the health it starts on full health but appears damaged?
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n64nerd




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Post by n64nerd »

as far as I know, it does. It spawns with no other signs that it has been damaged other than the random parts, i.e. no smoke or sparks or fire.

oh, and since you guys've been asking for it, I've made a pack of skins and a .obj snowboard. There is a preliminary skin for making the ghost look better normally, along with some others needed to bring continuity, and another for the snowboard .obj (you can only have 1 shader, so it's just black). All skins are already in their proper formats. I've positioned the snowboard model correctly as well, but it's up to you guys to inject it. I'll put it at the top.
http://files.halomods.com/viewtopic.php?t=50904
my first tutorial in the tutorial section
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yeah

Post by baja-69 »

looks like a pritty good mod ill try out later good job :D
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Post by Dojorkan »

The reason it was messed up was because you didnt chain gun to guass. You have to switch BOTH of them, other wise theres TWO chain gun permutations and the game gets confused.
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Post by ScottyGEE »

I dont think it would come out like that just because the string_id's are the same.
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n64nerd




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Post by n64nerd »

and besides, there's only one permutation value
http://files.halomods.com/viewtopic.php?t=50904
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Post by Dojorkan »

ScottyGEE wrote:I dont think it would come out like that just because the string_id's are the same.
Im talking about the hog. Not any of the ither stuff.

If the gauss warthog is names "gauss" and the chain gun hog is named "gauss" too, the game gets confused. And Ive made that mistake before too.
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Post by shade45 »

hah some of those look pretty cool :D
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Post by Dojorkan »

n64nerd wrote:and besides, there's only one permutation value
In HLMT tag there are four variations:
default (chaingun)
gauss
damaged (chain gun, and it still has all the wheels and such like a normal usable damaged hog)
Troop (turret less)

if you changed "default" to guass
And left guass as guass

Then the game doesnt know what the "default" is so it spawns with random things.

If any variation names are messed up things spawn with random stuff.

Such as Elites with Honor Guard AND Councilor armor.

Vehicles working but shouldnt be cosmetically

Marines with armor mixed and the wrong voice actor.

non-tartarus Brute with Tartarus's shouder pad. or tartarus with honor guard armor ect.

Flood running around with out a leg or holding un without arms.

Prophet with wrong headress-color-face.
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Post by thefreindly0ne »

Dojorkan wrote:
n64nerd wrote:and besides, there's only one permutation value
In HLMT tag there are four variations:
default (chaingun)
gauss
damaged (chain gun, and it still has all the wheels and such like a normal usable damaged hog)
Troop (turret less)

if you changed "default" to guass
And left guass as guass

Then the game doesnt know what the "default" is so it spawns with random things.

If any variation names are messed up things spawn with random stuff.

Such as Elites with Honor Guard AND Councilor armor.

Vehicles working but shouldnt be cosmetically

Marines with armor mixed and the wrong voice actor.

non-tartarus Brute with Tartarus's shouder pad. or tartarus with honor guard armor ect.

Flood running around with out a leg or holding un without arms.

Prophet with wrong headress-color-face.

hey i made a flood hold on to a gun in sp without an arm (but it freezes) and hes on my team :)
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n64nerd




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Post by n64nerd »

I'm sorry, when I said one value, I meant there was only one number to input the permutation into. The dropdown box only contained 1 number. I'm not quite sure (I can't check now) but I believe this is in the vehc tag.
http://files.halomods.com/viewtopic.php?t=50904
my first tutorial in the tutorial section
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