[Mod] messing with modes
[Mod] messing with modes
This is the final version of the map I've been using to test mode changes. This map has mods on almost all vehicles, some just little effects and some completely different than the original. Trust me, though, this is a fun game to play with friends. Later on I will be releasing a full version of this mod with skinning, modeling, and gun swaps, but that's probably coming next winter vacation. For now, I hope you enjoy this version.
Also, there's about three more things that I haven't taken pictures of to find yourself. One's gonna be easy, and the coolest. Think you can find them all?
http://putfile.com/pic.php?pic=4/10916342711.jpg&s=x11
http://putfile.com/pic.php?pic=4/10916321312.jpg&s=x11
http://putfile.com/pic.php?pic=4/10916295771.jpg&s=x11
that's the gauss version.
http://putfile.com/pic.php?pic=4/10916230180.jpg&s=x11
and my personal favorite,
http://putfile.com/pic.php?pic=4/10916240768.jpg&s=x11
I also have a little information to share. There was a permutation value for the vehc for the gauss warthog. I wanted to change that to the chaingun, so I put in the word chaingun for its permutation (in insolence). For some reason, it now always spawns a randomly beat up version of the warthog with no turret when the light vehicle is set on default. It's a pretty nice effect.
Here's the file:
Also, there's about three more things that I haven't taken pictures of to find yourself. One's gonna be easy, and the coolest. Think you can find them all?
http://putfile.com/pic.php?pic=4/10916342711.jpg&s=x11
http://putfile.com/pic.php?pic=4/10916321312.jpg&s=x11
http://putfile.com/pic.php?pic=4/10916295771.jpg&s=x11
that's the gauss version.
http://putfile.com/pic.php?pic=4/10916230180.jpg&s=x11
and my personal favorite,
http://putfile.com/pic.php?pic=4/10916240768.jpg&s=x11
I also have a little information to share. There was a permutation value for the vehc for the gauss warthog. I wanted to change that to the chaingun, so I put in the word chaingun for its permutation (in insolence). For some reason, it now always spawns a randomly beat up version of the warthog with no turret when the light vehicle is set on default. It's a pretty nice effect.
Here's the file:
- Attachments
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- ghost.obj.rar
- this is your package for making a snowboard, or a better-looking ghost.
- (179.81 KiB) Downloaded 87 times
-
- messinwithmode.rar
- insolence forever
- (1.33 KiB) Downloaded 67 times
Last edited by n64nerd on Thu Apr 20, 2006 4:05 pm, edited 1 time in total.
http://files.halomods.com/viewtopic.php?t=50904
my first tutorial in the tutorial section
my first tutorial in the tutorial section
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Re: [Mod] messing with modes
I can see why.n64nerd wrote: and my personal favorite,
http://putfile.com/pic.php?pic=4/10916240768.jpg&s=x11
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as far as I know, it does. It spawns with no other signs that it has been damaged other than the random parts, i.e. no smoke or sparks or fire.
oh, and since you guys've been asking for it, I've made a pack of skins and a .obj snowboard. There is a preliminary skin for making the ghost look better normally, along with some others needed to bring continuity, and another for the snowboard .obj (you can only have 1 shader, so it's just black). All skins are already in their proper formats. I've positioned the snowboard model correctly as well, but it's up to you guys to inject it. I'll put it at the top.
oh, and since you guys've been asking for it, I've made a pack of skins and a .obj snowboard. There is a preliminary skin for making the ghost look better normally, along with some others needed to bring continuity, and another for the snowboard .obj (you can only have 1 shader, so it's just black). All skins are already in their proper formats. I've positioned the snowboard model correctly as well, but it's up to you guys to inject it. I'll put it at the top.
http://files.halomods.com/viewtopic.php?t=50904
my first tutorial in the tutorial section
my first tutorial in the tutorial section
and besides, there's only one permutation value
http://files.halomods.com/viewtopic.php?t=50904
my first tutorial in the tutorial section
my first tutorial in the tutorial section
In HLMT tag there are four variations:n64nerd wrote:and besides, there's only one permutation value
default (chaingun)
gauss
damaged (chain gun, and it still has all the wheels and such like a normal usable damaged hog)
Troop (turret less)
if you changed "default" to guass
And left guass as guass
Then the game doesnt know what the "default" is so it spawns with random things.
If any variation names are messed up things spawn with random stuff.
Such as Elites with Honor Guard AND Councilor armor.
Vehicles working but shouldnt be cosmetically
Marines with armor mixed and the wrong voice actor.
non-tartarus Brute with Tartarus's shouder pad. or tartarus with honor guard armor ect.
Flood running around with out a leg or holding un without arms.
Prophet with wrong headress-color-face.
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Dojorkan wrote:In HLMT tag there are four variations:n64nerd wrote:and besides, there's only one permutation value
default (chaingun)
gauss
damaged (chain gun, and it still has all the wheels and such like a normal usable damaged hog)
Troop (turret less)
if you changed "default" to guass
And left guass as guass
Then the game doesnt know what the "default" is so it spawns with random things.
If any variation names are messed up things spawn with random stuff.
Such as Elites with Honor Guard AND Councilor armor.
Vehicles working but shouldnt be cosmetically
Marines with armor mixed and the wrong voice actor.
non-tartarus Brute with Tartarus's shouder pad. or tartarus with honor guard armor ect.
Flood running around with out a leg or holding un without arms.
Prophet with wrong headress-color-face.
hey i made a flood hold on to a gun in sp without an arm (but it freezes) and hes on my team
Tural wrote:Cheating, Live modding, and illegal content. Three rules broken in one post, doesn't look good.
I'm sorry, when I said one value, I meant there was only one number to input the permutation into. The dropdown box only contained 1 number. I'm not quite sure (I can't check now) but I believe this is in the vehc tag.
http://files.halomods.com/viewtopic.php?t=50904
my first tutorial in the tutorial section
my first tutorial in the tutorial section