(halo 2)Serenity V3.1
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(halo 2)Serenity V3.1
Finally ported the code to .NET2.0...So you'll need that framework...Had Swamp add some threads for me so the thing doesn't lock up anymore(so thanks to him for that)...Then tossed in a progress bar to give you a vague idea of what's going on...
The big addition is the LZMA (7-zip) support in this one to give alittle better compression than the Deflate (zip) algorithm I've been using up to this point...Should you choose that route (and I recommend you do), it'll take alittle longer to create your patch as it's considerably slower to compress than the deflate algorithm...Applying takes about the same, it decompresses pretty fast...
The big addition is the LZMA (7-zip) support in this one to give alittle better compression than the Deflate (zip) algorithm I've been using up to this point...Should you choose that route (and I recommend you do), it'll take alittle longer to create your patch as it's considerably slower to compress than the deflate algorithm...Applying takes about the same, it decompresses pretty fast...
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Uhh, Yay
PigFarker - T3am Guard14ns Creator/Founder
WIP: | Cel Shaded Coagulation - 68% | Cel Shaded Headlong - 15% | Perfect Halo 2 Mongoose - 80% |
THE SPPF AND SERENITY WAR ENDS NOW WITH THIS!: | Serenity + SPPF <<<< PigFarker | Now, ENOUGH FIGHTING!
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