Many Questions

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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butter34





Posts: 151
Joined: Mon Feb 20, 2006 2:36 pm
Location: Albuquerque NM

Many Questions

Post by butter34 »

Ok first question when I make my level and then insert a tiff file from the tuturial and use example_tutorial_metal_floor.tif and then make a uvw and click the box option and then finaly get to sapien it comes up with these errors.Why dose this happen and how can I fix it.

04.13.06 15:50:25 sapien pc 01.00.00.0609 ----------------------------------------------
04.13.06 15:50:25 reference function: _write_to_error_file
04.13.06 15:50:25 reference address: 401b13
04.13.06 15:50:25 Couldn't read map file './sapienbeta.map'
04.13.06 15:50:25 CreateDevice succeeded with refresh rate = 0
04.13.06 15:50:26 Increasing sound decompression buffer size to 1048576 bytes
04.13.06 15:50:27 WARNING: 1 clusters in structure_bsp levels\test\test\test have no background sound or sound environment.
04.13.06 15:50:28 local player 0, weapon (0x0), deleted unexpectedly
04.13.06 15:50:28 ### ERROR incompatible bitmap type in shader
04.13.06 15:50:28 ### ERROR incompatible bitmap type in shader
04.13.06 15:50:28 ### ERROR incompatible bitmap type in shader
04.13.06 15:50:28 ### ERROR incompatible bitmap type in shader
04.13.06 15:50:28 ### ERROR incompatible bitmap type in shader
04.13.06 15:50:28 ### ERROR incompatible bitmap type in shader
04.13.06 15:50:28 ### ERROR incompatible bitmap type in shader

Ok now for the second question when I attach a object like the beam emmiter from infinity into my level then add the .tiff add the uvw and hit the box option and then finaly get to compiling it I get a hole bunch of these errors.### ERROR edge # is open (red). But as soon as I take it out of the level it compiles correctly. This also happens with all my other models. What is it that im doing rong.
And on the 8th day god said let their be HALO!!!
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