maybe it's because in the mainmenu, we can see some projectiles explode some buildings... And these buildings need a coll to show the explosion!The Flying Dutchmen wrote:i'm wondering though why some few buildings do have collision... ?
Main menu bsp converted
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This is very well made indeed. But i see you have to work on a lot of stuff. But must i say this is an amazing start to a whole new level. But, if you did the scale right and made everything the right size, then it would take forever to find and kill somebody in this level. Someone should amke a speacial mod just for this level where you can have like 100 people in one game. Now that would be pretty nice. But, this is a dream, but hope to soon become a reality. Once again, great job shade, and keep up the great work.
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ha i tried to do this this morning and failed miserably. and on ascension too! lol
the explosions are scenslaj wrote:maybe it's because in the mainmenu, we can see some projectiles explode some buildings... And these buildings need a coll to show the explosion!The Flying Dutchmen wrote:i'm wondering though why some few buildings do have collision... ?
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So i guess theres only small pieces of coll.. to bad i would of liked to see this made into a mod
This took like 30 mins thanks to your auto raw fixerShalted wrote:How Long did this take you?
I think it would workEvilsnowflakes wrote:This is a nice conversion, could you take other bsp and convert it into the mainmenu so that the mainmenu would look different, I was thinking about doing it but I don't know nothin about bsp and I kinda in the middle of a mod right now.
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We can only dream.MasterChief2829 wrote:That would be awesome if we could exceed the 16 player limit and have huge battles with longswords as Snave said, and pelicans to transport others to the other side
Just imagine XBC having its very own "Main Menu" Room that's always filled with people.
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just how small is this map? can you actually walk around(if there was coll) or is it even to small for that?
btw sorry to burst your bubble on having a new mainmenu bsp, but unless the bsp was the same size as the one in it at the moment it would mess up all the bitmaps(i know cause i tried adding in some active scen and it messed them up
although if you extracted the bsp and edited it... that might work
btw sorry to burst your bubble on having a new mainmenu bsp, but unless the bsp was the same size as the one in it at the moment it would mess up all the bitmaps(i know cause i tried adding in some active scen and it messed them up
although if you extracted the bsp and edited it... that might work
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He meant do a BSP conversion.xzodia wrote:but unless the bsp was the same size as the one in it at the moment it would mess up all the bitmaps(i know cause i tried adding in some active scen and it messed them up
By the SP>MP's I seen, it seems very possible.
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It's really small, but if you look at my postxzodia wrote:just how small is this map? can you actually walk around(if there was coll) or is it even to small for that?
Sniper_Wolf wrote:But if anyone had the time:
You could add the collision (Which is VERY HARD)
Change the lightmap
Change the sky to look like Mombasa sky
Make MC and the Elite's size smaller
Make the weapons smaller
Make the Vehicles smaller
Set spawn points (For vehicles, weapons, and players)
Add a Longsword
Active Scenery: Phantom and Pelican flying over head.
You don't even have to do the whole level. It's WAAAAY too big. Maybe half of it (like one city)
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Like Quarantine Zone or Delta Halo.Juniorman030790 wrote:It would be cool to import another bsp to change the mainmenu so you could have some other bsp to look at.
That would be awesome. Someone try that now! (If you can)
IM me about modding and I'll hunt you down and suffocate you in your sleep.
I'm serious.
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