Main menu bsp converted

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slaj





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Post by slaj »

The Flying Dutchmen wrote:i'm wondering though why some few buildings do have collision... ?
maybe it's because in the mainmenu, we can see some projectiles explode some buildings... And these buildings need a coll to show the explosion!
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Post by The Flying Dutchmen »

ah yes nice thinking :D
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Post by surrounded001 »

This is very well made indeed. But i see you have to work on a lot of stuff. But must i say this is an amazing start to a whole new level. But, if you did the scale right and made everything the right size, then it would take forever to find and kill somebody in this level. Someone should amke a speacial mod just for this level where you can have like 100 people in one game. Now that would be pretty nice. But, this is a dream, but hope to soon become a reality. Once again, great job shade, and keep up the great work.



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Post by xenowisp »

ha i tried to do this this morning and failed miserably. and on ascension too! lol
slaj wrote:
The Flying Dutchmen wrote:i'm wondering though why some few buildings do have collision... ?
maybe it's because in the mainmenu, we can see some projectiles explode some buildings... And these buildings need a coll to show the explosion!
the explosions are scen
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Post by Shalted »

How Long did this take you?
Awaiting connection...
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Post by GametagAeonFlux »

Hahah, nice job man, I've always wondered what the level would be like. =)
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Post by Evilsnowflakes »

This is a nice conversion, could you take other bsp and convert it into the mainmenu so that the mainmenu would look different, I was thinking about doing it but I don't know nothin about bsp and I kinda in the middle of a mod right now.
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Post by Tural »

Evilsnowflakes wrote:This is a nice conversion, could you take other bsp and convert it into the mainmenu so that the mainmenu would look different, I was thinking about doing it but I don't know nothin about bsp and I kinda in the middle of a mod right now.
It would have to be some small BSP.
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Post by shade45 »

So i guess theres only small pieces of coll.. to bad i would of liked to see this made into a mod
Shalted wrote:How Long did this take you?
This took like 30 mins thanks to your auto raw fixer :D
Evilsnowflakes wrote:This is a nice conversion, could you take other bsp and convert it into the mainmenu so that the mainmenu would look different, I was thinking about doing it but I don't know nothin about bsp and I kinda in the middle of a mod right now.
I think it would work
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Post by DoorM4n »

shit and i was in the process of doing so. although it probably turned out better than mine would
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Post by MasterChief2829 »

That would be awesome if we could exceed the 16 player limit and have huge battles with longswords as Snave said, and pelicans to transport others to the other side :P
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Post by Monkey Terd »

Nice job shade but collision would make it pimp.....also would scaling all the weapons take very long....since there is a app for it. idk.......
Good job
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Post by Sniper_Wolf »

MasterChief2829 wrote:That would be awesome if we could exceed the 16 player limit and have huge battles with longswords as Snave said, and pelicans to transport others to the other side :P
We can only dream.

Just imagine XBC having its very own "Main Menu" Room that's always filled with people.
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Post by xzodia »

just how small is this map? can you actually walk around(if there was coll) or is it even to small for that?

btw sorry to burst your bubble on having a new mainmenu bsp, but unless the bsp was the same size as the one in it at the moment it would mess up all the bitmaps(i know cause i tried adding in some active scen and it messed them up

although if you extracted the bsp and edited it... that might work
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Post by TehBanStick »

xzodia wrote:but unless the bsp was the same size as the one in it at the moment it would mess up all the bitmaps(i know cause i tried adding in some active scen and it messed them up
He meant do a BSP conversion.
By the SP>MP's I seen, it seems very possible.
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Post by jzimmer09 »

OMG LMAO this is funny i didnt even think that, that map had a map... if you get what i said....
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Post by Sniper_Wolf »

xzodia wrote:just how small is this map? can you actually walk around(if there was coll) or is it even to small for that?
It's really small, but if you look at my post
Sniper_Wolf wrote:But if anyone had the time:

You could add the collision (Which is VERY HARD)
Change the lightmap
Change the sky to look like Mombasa sky
Make MC and the Elite's size smaller
Make the weapons smaller
Make the Vehicles smaller

Set spawn points (For vehicles, weapons, and players)
Add a Longsword
Active Scenery: Phantom and Pelican flying over head.


You don't even have to do the whole level. It's WAAAAY too big. Maybe half of it (like one city)
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Post by Juniorman030790 »

Sniper_Wolf wrote:
MasterChief2829 wrote:Just imagine XBC having its very own "Main Menu" Room that's always filled with people.

ermmm... xlink owns.

:wink:

It would be cool to import another bsp to change the mainmenu so you could have some other bsp to look at.
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Post by Sniper_Wolf »

Juniorman030790 wrote:It would be cool to import another bsp to change the mainmenu so you could have some other bsp to look at.
Like Quarantine Zone or Delta Halo.
:shock: That would be awesome. Someone try that now! (If you can)
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Post by zack6924 »

Shade Why not just use some mach to at least create a floor lol ;)
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