Utilities designed primarily for the xbox version of Halo 2.
shade45
Posts: 2270 Joined: Fri Apr 01, 2005 1:04 pm
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by shade45 » Sat Apr 08, 2006 12:12 pm
Punk Rock0905 wrote: Awesome, now I dont have to use a crappy gui for an auto raw fixer. ( no offense drummer).
Keep up the good work.
all thanks should go to Shalted for the raw importer
Shalted
Posts: 565 Joined: Wed Nov 17, 2004 8:41 am
Location: Vancouver, BC This is where people put their modding team because they feel important.
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by Shalted » Sat Apr 08, 2006 1:34 pm
Punk Rock0905 wrote: Awesome, now I dont have to use a crappy gui for an auto raw fixer. ( no offense drummer).
Keep up the good work.
What's wrong with dos applications? It does the job, and all you have to do is put up with a little black box with white text. Anyway...
Nice job shade.
Awaiting connection...
CamDaMan607
Posts: 649 Joined: Mon Oct 10, 2005 4:30 am
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by CamDaMan607 » Sat Apr 08, 2006 2:42 pm
Nice update shade!! Awesome App!! 10/10 THNZ for this; helps a lot
sundriedprawn
Posts: 506 Joined: Thu Nov 24, 2005 3:07 am
Location: Australia
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by sundriedprawn » Sun Apr 09, 2006 3:37 pm
Doom wrote: shade45 wrote: This app will help take some time out of calculating raw pointers when doing a bsp conversion. Simply enter a offset either decimal or hex and click the button and your shiny new raw pointer will appear.
Set the program to translate and enter a raw pointer and it will spit out the offset that the pointer points to.. nifty huh. Its even nice enough to convert between dec and hex values.
Go easy on me im not a programer this is the first working program ive ever made
Shade I swear to god you made this just for me =] !!! After I was having my problems with Delta Halo =] . I Never did find the right file after manyy different extractions.
Thanks a whole bunch!!!!
-Doom =D
hey you copyed me
shade45
Posts: 2270 Joined: Fri Apr 01, 2005 1:04 pm
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by shade45 » Mon Apr 10, 2006 5:02 pm
Version 3 final + Source
Enjoy
L
Posts: 320 Joined: Sat Jan 28, 2006 7:01 am
Location: Xylophilia (n.) - A person or persons that have sexual intercourse with a xylophone
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by L » Mon Apr 10, 2006 5:03 pm
What si map majic?
Removed by request of user.
Limpmybizket911
Posts: 182 Joined: Wed Jan 04, 2006 2:26 pm
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by Limpmybizket911 » Mon Apr 10, 2006 5:14 pm
[quote="L
XanarckyX wrote wrote: do i need a diffrent softwear than "Dothalo"?
DoorM4n
Readers Club
Posts: 2530 Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance
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by DoorM4n » Mon Apr 10, 2006 5:26 pm
shade, when are you gonna stop
This is another excellent update
The maximum signature size is 500x120px at 75kb.
casuela
Posts: 406 Joined: Mon Jun 27, 2005 3:01 am
Location: in my own state of mind
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by casuela » Mon Apr 10, 2006 6:10 pm
Shade rox the sox! Ya, can't believe I just said that. Great update.
-cas
ScottyGEE
Posts: 7352 Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
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by ScottyGEE » Mon Apr 10, 2006 8:22 pm
SBSP conversions now go through less and less clicks
This collaboration is not endorsed by Halomods
Technically its only me animating though
Tural
Posts: 15628 Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
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by Tural » Mon Apr 10, 2006 8:38 pm
I'm working on an app which will have a "Uber 1337 SP>MP" button, which just does everything for you. Just think it and it's done.
Shalted
Posts: 565 Joined: Wed Nov 17, 2004 8:41 am
Location: Vancouver, BC This is where people put their modding team because they feel important.
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by Shalted » Mon Apr 10, 2006 8:43 pm
Kewl! Do you want me to throw in the source(very messy and... well bad) for my addition?
Awaiting connection...
slayer410
Posts: 738 Joined: Mon Oct 03, 2005 1:41 pm
Location: Texas
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by slayer410 » Mon Apr 10, 2006 9:58 pm
shade45 do you think you could make a tut on how to use this? I am a noob at this shit.
Tural
Posts: 15628 Joined: Thu Jun 16, 2005 3:44 pm
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by Tural » Mon Apr 10, 2006 10:45 pm
slayer410 wrote: shade45 do you think you could make a tut on how to use this? I am a noob at this ***.
http://files.halomods.com/viewtopic.php?t=48897
Read through that, and look at the application, it's clear to see what it does.
Th3 BeaR
Posts: 100 Joined: Sun Mar 26, 2006 3:04 pm
Location: Abilene, TX
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by Th3 BeaR » Tue Apr 11, 2006 3:20 am
You added the source.
Im happy. Nice update.
:D:D
shade45
Posts: 2270 Joined: Fri Apr 01, 2005 1:04 pm
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by shade45 » Tue Apr 11, 2006 5:57 am
Shalted wrote: Kewl! Do you want me to throw in the source(very messy and... well bad) for my addition?
Yeah man that would be awsome!
Doom
Posts: 1063 Joined: Mon May 09, 2005 7:31 am
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by Doom » Tue Apr 11, 2006 7:19 am
Every time I try to extract the raw1 from the map using this program it dosen't work =P.
I get a error it says,
"Input string was not in a correct format."
What is up with that =P.
-Doom
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
Th3 BeaR
Posts: 100 Joined: Sun Mar 26, 2006 3:04 pm
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by Th3 BeaR » Tue Apr 11, 2006 7:50 am
You have to select one of the raw1's from the first dropdown list.
Doom
Posts: 1063 Joined: Mon May 09, 2005 7:31 am
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by Doom » Tue Apr 11, 2006 7:52 am
[quote="Th3 BeaR
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
GreekM0ddr
Posts: 56 Joined: Sun Feb 26, 2006 9:13 am
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by GreekM0ddr » Tue Apr 11, 2006 7:53 am
nice now with v3 + source ur making life much more easier
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