[WIP] UNSC Draco

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Post by rossmum »

You don't say.

I remmeber what you were saying about not being respected, Bacon... I think that's all changed now :P
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Post by p0lar_bear »

Wait, people are supposed to be able to walk around in the ship as it's being flown by other players?

I read the first few pages and last couple pages looking for any info, and I do believe that this won't work very well at all. While in the ship, wouldn't players die the second they touch a wall while it was moving, or just simply fall through the vehicle? I've been killed quite a few times while dodging hogs byt just being clipped by the turret, and if someone takes off in the Longsword in Hugeass while I'm not in a seat, I fall though the floor.

Also, the players won't move with the ship, even if you put a ladder material on the ground. If someone is on a vehicle and it moves, the player will stay in place. Halo 2's physics were re-vamped to allow people to stand on top of a vehicle while it was moving; ladder materials only allow a surface to be walked on no matter what angle it is.
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Post by fritzistheshit »

thank you polar.

and i jut thought of something else. what happens if the pilot gets killed while theres other people on board? does the draco just drop from the sky? and what about flipping the draco? it it gets turned over some how... you cant have mc just flip it.
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Post by rossmum »

p0lar_bear wrote:Wait, people are supposed to be able to walk around in the ship as it's being flown by other players?

I read the first few pages and last couple pages looking for any info, and I do believe that this won't work very well at all. While in the ship, wouldn't players die the second they touch a wall while it was moving, or just simply fall through the vehicle? I've been killed quite a few times while dodging hogs byt just being clipped by the turret, and if someone takes off in the Longsword in Hugeass while I'm not in a seat, I fall though the floor.

Also, the players won't move with the ship, even if you put a ladder material on the ground. If someone is on a vehicle and it moves, the player will stay in place. Halo 2's physics were re-vamped to allow people to stand on top of a vehicle while it was moving; ladder materials only allow a surface to be walked on no matter what angle it is.
Hmm, that's a good point. I've heard people claim they've walked inside a moving LS, but I doubt it.

He could always tone down vehicle collision damage... although that wouldn't help the falling through floor problem.
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Post by FleetAdmiralBacon »

Believe me, you won't fall through the floor. I've run tests, many tests. One is very simple. Get in a longsword with a friend on hugeass. Fly up high. Have your friend (who should be flying) stop. Now get out. YOu can walk around. Now have your friend move slowly, very slowly (The floors aren't sticky so you will go flying into the back if you go to fast) continue moving, preferably towards the front. It works fine, but the Draco will have sticky floors so that you don't go flying backwards!
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Post by nsilva »

And plus the collision model on the LS was made by tiamat, thats prolly why
Sig file size too high.
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Post by FleetAdmiralBacon »

I did what I described once, and the longsword still moves while it's 'stopped'
You move, too. Which disproves the whole "you don't move with the vehicles" theory. I switched seats. XD
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Post by demonmaster3k »

hey bacon, how'd you get so good. your models are impressive!!!
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Post by FleetAdmiralBacon »

My secret: They aren't sealed! They don't need to be. And I finally tried using the extrude tool.
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Post by p0lar_bear »

Well, we'll just have to wait and see about the ship moving.

As for sticky floors, there are no such thing. As I said, a ladder material only allows a surface to be walked on even if it's a 90 degree angle. Countless people have tried making the hog's faces be climbable to no avail.
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Post by FleetAdmiralBacon »

Ever seen a game where the MC can walk on walls? (the equivelent of having every face in the game climamble) It worked then. I've done it. And Ive seen it without it like that on the hog.
The original plan didn't even involve walking inside the ship while it was in flight, it's just an added bonus if it works.

And stop pestering me about it, you know I can't defend myself with hard evidence because I don't have a working tag set. (if anyone happens to have the link to theghost's full set of the SP ones, that would be appreciated, I can get the others from my other pc)

And, please, don't post in this topic until I say otherwise, it's just going to be useless chatter if you do.
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Post by leeroy j »

this thing flies??? thats gonna cause mucho lag if you do that
nice map however well if you found away to bypass that how fast is it?
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Post by FleetAdmiralBacon »

FleetAdmiralBacon wrote:And, please, don't post in this topic until I say otherwise, it's just going to be useless chatter if you do.
And I don't really know yet.
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Post by flyinrooster »

hey, here is a link to theghosts SP tags fleetadmiralbacon.
http://www.halo-universe.com/sections.p ... DL&did=378

it should go faster than something like halomaps, so it won't take real long. there you go man. :D
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Post by FleetAdmiralBacon »

Final Map Design has been posted here.

The UNSC Sagittarius. A rather small ship, but with its 2 Dracos it is a formidable foe, even for a Covenant outpost.


Keep the discussion here about the Draco itself, use the other thread for the Sagittarius and other map related stuff.

Other than that, should be trying out 3ds max 8 soon, so expect a finalized Draco soon. Not much left to do, and some of it I can do in Gmax. Just wish I had exported a .3ds, but instead I'm going to have to use the GBXModel and convert it.

That's all for now,
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Post by fritzistheshit »

can you give a time line to completion? how close is this to being done?
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Post by FleetAdmiralBacon »

The Draco is about 85-90% done. Not much left but custom textures, a few hallways, the physics file and the engines.
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Post by FleetAdmiralBacon »

A long awaited update:
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The engines of the Draco have been added.
Just 2 more hallways and then she shall be done!
(except for the collision and custom textures)


Note:
Today begins my 30 day 3ds max 8 trial.
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Post by FleetAdmiralBacon »

Hmm.. Well, update: (and sorry for the triple post, but seriously, it needed a bump for this one)
I have completed an early beta test map of the Draco (as scenery)
This map, which will be tweaked a bit (collision model needs work), contains a scenery version of the Draco that you can enter and look around in.
Current bugs:
- No stairs, didn't have them in my collision model, I'll add them before I upload the test map to the files forum.
- Vehicle version [must be manually spawned] has too low of a bounding radius.
- Vehicle version still doesn't work (physics, don't worry, I'm going to try and get help from Tiamat)

So, expect that soon, just need to get on my desktop so I can fix up that collision model and send it to my compiler (my HEK is so frakked up it would take too long to explain here) and have the finalized test map ready to upload.

Expect the Draco to be flyable soon!
Adios, Bacon
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Post by SnaFuBAR »

why are you telling us the bugs when we can't load a map with this to begin with?

and i still think you need to remodel the exterior. it looks like a smashed shoebox :cry:
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