[MOD] METROID TUNNEL by JC and Headshot

This forum is for files only, Utilities and Hacks go here, not skins.

So what? :-P

nice
20
42%
OMG WTF FINALLY RELEASE
21
44%
its ok
7
15%
 
Total votes: 48

User avatar
DoorM4n
Readers Club




Artisan Commentator

Posts: 2530
Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance

Post by DoorM4n »

Infection4389 wrote:
DoorM4n wrote:umm wat bsp is this? btw looks amazing
combination of machines....
ahh i see
The maximum signature size is 500x120px at 75kb.
The 75th Ranger





Posts: 4
Joined: Sun Apr 02, 2006 11:43 am
Location: Your Mom

Post by The 75th Ranger »

sexy map, VERY sexy :D
Image
User avatar
kibito87




Stylist Connoisseur Advisor Bloodhound
Droplet Articulatist 500

Posts: 3461
Joined: Mon Feb 21, 2005 7:49 pm
Location: Ohio
Contact:

Post by kibito87 »

freaken awesome dude. Looks amazing. I would download now because its caught my attention but, if this isnt a final then i'd rather wait. Cuz if i hopes get caught because of a pre-release i'm bound to not get the second version. but anyways good job man and i'm liking it very much.
Image
Sniper_Wolf





Posts: 464
Joined: Thu Jan 19, 2006 6:05 pm
Contact:

Post by Sniper_Wolf »

Thank you SO much. Just in time for another LAN party i'm going to! I played your last map at my LAN party, and we had a blast! Hopefully this will be the same!
IM me about modding and I'll hunt you down and suffocate you in your sleep.

:D I'm serious. :D
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

Credits: ScottyGEE for trying to test with me even though it wasnt SLC :lol:

Anyway this is a great mod a whole new level, although at times it does seem rather monotnous.
Also, where did he say he was going to do an updated version? I dont see it, and if so, I frown upon the both of you for releasin an unfinished map...

Anyway GJ and I do like the mod.
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
DWells55





Posts: 1445
Joined: Mon Dec 27, 2004 7:47 am

Post by DWells55 »

Well, I made a couple suggestions, and it sounds like he's going to do them and release an update.
User avatar
JesseCuster




Artisan Articulatist 250

Posts: 400
Joined: Fri Apr 29, 2005 9:35 am
Location: where the beer is the best. Team: Halo Gama
Contact:

Post by JesseCuster »

Jup...we try to fix some things and hope we can make an update...

JC
high6




Snitch!

Posts: 451
Joined: Sun Feb 13, 2005 6:09 am

Post by high6 »

xheadshotmastax wrote:
Spammy wrote:Looks good. Where is it from? I don't recognize it from anywhere...
there is no "where is it from" :wink:
custom map made by loads of machs.
ya all this is, is the lockout wall with machines on it.
The Flying Dutchmen




Commentator Articulatist 500

Posts: 729
Joined: Thu Dec 08, 2005 3:06 am

Post by The Flying Dutchmen »

high6 wrote: ya all this is, is the lockout wall with machines on it.
so you say you can do it better...? or that you dont like it

theyve been very creative with using MACHS and it turned out veryyyyy nice... great map i like it
KILLTROCITY MAPPACK
Image
I don't think the dds files work in the ppf o matic
high6




Snitch!

Posts: 451
Joined: Sun Feb 13, 2005 6:09 am

Post by high6 »

stoner4life wrote:
high6 wrote: ya all this is, is the lockout wall with machines on it.
so you say you can do it better...? or that you dont like it

theyve been very creative with using MACHS and it turned out veryyyyy nice... great map i like it
i never said it sucked. i just saying wat it is because some people getting the impression this is 1 whole machine or a bsp.
User avatar
kornkidcrazy




Recreator Miner Connoisseur Foundry

Posts: 1032
Joined: Sun Aug 21, 2005 10:48 am
Location: In My Cave!!! Team: Halo GAMA
Contact:

Post by kornkidcrazy »

Well Headshot, I havent been online in a while since my internet was retarded, and this mod looks....................... :shock: wow :shock: It looks amazing!
Image
slaj





Posts: 254
Joined: Tue Aug 02, 2005 2:51 am
Location: Paris, France
Contact:

Post by slaj »

yeah good job guys ;) it's rare to see which doesn't bugs

9/10... The skin had better to be metalic... But the unit stay so good ^^
Signature exceeded maximum allowed height.
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Post by Snaku »

Still wanting to know what the large round part is made of. Is it one big mach or several machs that fit together to make it?
Dojorkan




Coagulator Blacksmith

Posts: 1084
Joined: Sun Jan 30, 2005 7:54 am

Post by Dojorkan »

xheadshotmastax wrote:
Dojorkan wrote:
xheadshotmastax wrote:
well since pelicans cant fly in space i wont do that :wink:
Someone here hasnt read the Halo Novels.
http://nikon.bungie.org/misc/sloftus_pelicandropship/

But A Hayclon or Frigrate would be good. Since they are large.
(AKA POA and In Amber Clad.)
Either that or some Seraphs and Longsword fighters.
wow nice :lol:
i saw that page onetime but didnt read all. now i did.
ok pelicans can fly in space :lol:
Yeah But I'd recommend using a big ship instead so its more orignal and a rumbling effect to go with it.
Xboy





Posts: 1
Joined: Thu Mar 30, 2006 11:47 am

Post by Xboy »

I just finished getting all excited about this mod and now the sppf and video links aren't even working anymore :x

I guess I'll just have to check back every 15 minutes or so for the next several hours for an update...
User avatar
xheadshotmastax




Picasso Playscaper Visioneer Commentator
Droplet Firestorm

Posts: 1029
Joined: Sat Jul 02, 2005 12:26 pm
Location: Germany >_<
Contact:

Post by xheadshotmastax »

Xboy wrote:I just finished getting all excited about this mod and now the sppf and video links aren't even working anymore :x

I guess I'll just have to check back every 15 minutes or so for the next several hours for an update...
yes sorry for the inconvenience.
actually our provider just upgrades our server.
thanks for understanding.
the server will be avalible soon again. :)
Image
Chao307





Posts: 66
Joined: Thu Jul 14, 2005 12:08 pm

Post by Chao307 »

wow none of those links work for me for some reason try fixing them or something :roll:
If you against the signature rules,but this in your sig area.
User avatar
MrBalll




Acolyte Bloodhound Recreator Connoisseur
Illusionist

Posts: 2691
Joined: Sat Nov 05, 2005 12:05 am
Location: Lubbock, TX

Post by MrBalll »

xheadshotmastax wrote:the server will be avalible soon again. :)
Look in the post right above yours.
Image
User avatar
xheadshotmastax




Picasso Playscaper Visioneer Commentator
Droplet Firestorm

Posts: 1029
Joined: Sat Jul 02, 2005 12:26 pm
Location: Germany >_<
Contact:

Post by xheadshotmastax »

my first post it updated now.
uploaded the patch here.
have fun.

Note:
This supposed to be FINAL Version.
I do not take any suggestions like " add blabla to this map " since no things cannot be injected or placed anymore.
The limit of objects spawning in the map is reached 1 more itmc/mach spawned causes blackscreen. (yes its still nolag. its just a problem when starting the map if u got too many objects in)
thx for reading.
Image
triplebt21





Posts: 8
Joined: Mon Feb 14, 2005 4:10 pm

Post by triplebt21 »

when i try to load the updated map, it starts, then the screen goes blank and nothing happens, now im sure i set everything up right and i think it may be a problem with the sppf, can anyone else confirm/deny this?
Image
Locked