[Mod]Forgotten Meadow

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Tural




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Post by Tural »

kornkidcrazy wrote:
Tural wrote:Hey shade, couldn't you move the collision vertices up where the transition area is, to prevent the player from going there?
Or use a maching or something to block that area off?
That would be easier I guess... crafty...
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Post by Chooqpead »

Well, I also noticed that if you a bit away from it, and look into the area it will freeze, at least for me it does. Hopefully you can come up with a fix. By the way great job, and keep up the good work. :D

Edit: I just noticed that this sort of appears like the level dirt, that bungie used to test things in. Also it is very fun to race hogs down the middle because its like an off road downhill maze race. Very fun with multiple warthogs. :lol:
Last edited by Chooqpead on Wed Mar 29, 2006 10:14 pm, edited 1 time in total.
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theycallmechad




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Post by theycallmechad »

Howdy! I've been talking about this BSP being converted for some time. I've made requests, flown around it with the Dev trainer, and now here it is! If you need a hand with anything (well, that limits it to skinning help) let me know. I'd love to see this completed! Good work!
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Post by The Flying Dutchmen »

very nice map 10/10 it looks nice, but i'd suggest converting a bsp that allows you to have a nice game on it. as rotten said if it is too big, then a gameplay wouldnt be possible.. i mean the unused bsp from catacomb is nice to see in a map, but i'd say that map doesnt have that good gameplay as well.. (not to be offended)...
make a nice conversion of a bsp that makes a nice game
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Post by predator117 »

im thinking in the alleyways of old mombasa. like at the beginning of the level. that would be tight!
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Post by slaj »

Hey ?! is it a new BSP ?! I didn't reconize the map ! Awesome in all ways
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Post by Snaku »

I for one would freakin' LOVE to see this finished. Or you could even just leave it as is and let others take it and make it into a playable map while you go on to do other bsp's if you like. I, personally, would like to mess with this one a bit. It's big and has a LOT of sky to fly in. It'd be great for a massive dogfighting map, especially with those jutting out rocks to weave under and over. I'd probably bring the invisible walls in a bit, though, to keep it contained in the canyon. Outside the canyon is just flat and kinda' boring.
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Post by xXxCocoFangxXxx »

Looks awesome!! You should definately fix the bugs and stuff. And put in vehicles.
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Post by greennc »

looking good dude downloading now kick ass work :lol:
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Post by Snaku »

I don't know much about skinning (meaning I haven't even begun to research skinning at all--just modding) so I don't know for sure, but it looks like the same bitmap just used all over the whole map. Will that make reskinning this map difficult?
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Post by Skayter »

the skining will be tedeous
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theycallmechad




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Post by theycallmechad »

Snaku wrote:I don't know much about skinning (meaning I haven't even begun to research skinning at all--just modding) so I don't know for sure, but it looks like the same bitmap just used all over the whole map. Will that make reskinning this map difficult?
Howdy. I think the most difficult part of skinning this map is finding a skin that'll fit. The texture on the rocks is the same throughout the whole map, so there's not a whole lot of room to work with. In all, I suspect there are maybe 4 or 5 different textures maximum that'll need skinned in this, but I am probably wrong
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Post by r0tten »

there are 3, i only did one and it looks good i think, well almost as good as it can get. imine looks like a montana desert now with crazy rock formations. and about 30 vehicles falling out of thin air.
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Post by DoorM4n »

OHH MY LORD, GREAT job shade this is amazing!!!!!1111+shift
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Post by Snaku »

r0tten wrote:there are 3, i only did one and it looks good i think, well almost as good as it can get. imine looks like a montana desert now with crazy rock formations. and about 30 vehicles falling out of thin air.
So, with only 3 textures, does that mean you can't add more to make the map more detailed?
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Post by theycallmechad »

[quote="SnakuSo, with only 3 textures, does that mean you can't add more to make the map more detailed?[/quote]

Yes, that is what it means. You can edit and swap the 3 textures and their shaders all you want, but you can't add any as of yet.
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Post by ScottyGEE »

Well, although I havnt actually looked at the map but if theres alot of shader references in the dependencies of the sbsp then you could add some more shaders and textures and just replace the old ones with the new ones in the sbsp dependencies...Make sense? I hope I did :P
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Post by ~CrimsonCloud~ »

i love it
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Post by MrBalll »

~CrimsonCloud~ your sig is too big. please fix that.
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Post by theycallmechad »

MrBalll wrote:~CrimsonCloud~ your sig is too big. please fix that.
You could just PM him instead of trying to sound authoratative here on the forums. A simple report would have worked as well, but as it seems you were being kind and not trying to report him, a PM would have been best (this is merely my opinion as one who is your equal).
ScottyGEE wrote:Well, although I havnt actually looked at the map but if theres alot of shader references in the dependencies of the sbsp then you could add some more shaders and textures and just replace the old ones with the new ones in the sbsp dependencies...Make sense? I hope I did
It made perfect since: you said "sbsp" so it was crystal clear to me that I'd have no clue what you were talking about or what to do :wink:. But hey, if it's possible, I say go for it. I don't believe, however, that it will be with this map. When I've devcam flown around this area, everything looks exactly the same. But what do I know? You did, after all, say "sbsp," thereby confusing the Jo-Poopie out of me.
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