Render Gallery Submission Thread (Updated 8-13) 56k warning

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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benman08




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Post by benman08 »

Ok i gues i will do that :)
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Post by Snave »

:X
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Post by Halo 2 Rules!! »

Jordan wrote:nice jean but the ghosts are scaled too big
wrong, the ghosts are actually scaled to about the correct size. if you need proof of that, here is a render from Bungie.net

http://www.bungie.net/images/Games/Halo ... 040204.jpg
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Post by Chief Cow »

-> to halo2rules

I would use more AA too
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Post by a romantic grunt »

does bloom come with 3ds or can i download it from somwhere iwant to beable to make those kindoff sexy renders... o yeah nice renders guys.. some to bright.
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Post by swese44 »

to Tanasoo, i like your bump map, how do you have that set up?
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Post by Tural »

swese44 wrote:to Tanasoo, i like your bump map, how do you have that set up?
Looks like the Active Camo Normal.
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Veegie[Temp]




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Post by Veegie[Temp] »

a romantic grunt wrote:does bloom come with 3ds or can i download it from somwhere iwant to beable to make those kindoff sexy renders... o yeah nice renders guys.. some to bright.
It comes with it...3 seconds on google told me that(depending on how fast you can type).
I know, it's quite a strain. Especially AFTER a topic was made just for support on the subject, and still after your answer shows up as one of the first results on Google. But I guess you don't have the time.
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Post by a romantic grunt »

sorry i got it anyways. :oops:
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Post by Tanasoo »

swese44 wrote:
to Tanasoo, i like your bump map, how do you have that set up?


Looks like the Active Camo Normal
Lol it is. I haven't had the time to make a new one, but thanks anyway :D I'm working on an update, too. Just working on the materials.
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benman08




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Post by benman08 »

Final, thanks to veegie for helping me with my bloom settings :)

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Post by Halo 2 Rules!! »

believe it or not, i liked the old bloom settings better. technically, there is no "wrong" way to do bloom. it all depends on the preferences of the artist. there is no set specifications on what is EXACTLY right.
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Veegie[Temp]




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Post by Veegie[Temp] »

He had bloom going out 15 pixels in spots on his leg that weren't even illuminated. That is wrong.
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Post by GametagAeonFlux »

Left hand + SMG = Ermm...yeah.
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benman08




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Post by benman08 »

Damnit! I went to fix the stock of the gun and i guess i moved it all together, ill fix it eventually >_>
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Post by Chief Cow »

Halo 1 MasterChief Bump PWNAGE (only posting links cause pics are huge)

Before:
http://webpages.charter.net/ats/halo_st ... Before.jpg
After:
http://webpages.charter.net/ats/halo_st ... pAfter.jpg
http://webpages.charter.net/ats/halo_st ... After2.jpg
http://webpages.charter.net/ats/halo_st ... After3.jpg

Ive never noticed how many natural uv errors MC has until now....kinda weird I think.
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Post by GametagAeonFlux »

That bump doesn't look too bad after the diffuse map is on, nice job.
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Post by Kirk »

Oh and benman, when SMGs are dual wielded, their stocks are retracted into the gun. Yours are extended, the way they are when the person is single wielding.
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Post by Tural »

Kirk wrote:Oh and benman, when SMGs are dual wielded, their stocks are retracted into the gun. Yours are extended, the way they are when the person is single wielding.
...I see retracted.
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Post by GametagAeonFlux »

Yeah Kirk...so do I.
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