[Mod] War Gulch V1.0 by Spammy

This forum is for files only, Utilities and Hacks go here, not skins.
mm-IRONMAN





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Post by mm-IRONMAN »

Sniper_Wolf wrote:MOTM is going to be a tough decision this month.
9.5/10
AGREED
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Spammy




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Post by Spammy »

xbox7887 wrote:;o I somehow missed this....good to see you back :)
Are you talking to me? I didn't even know you knew me :P .

And benjyp, I know where the lightmap is stored...I just don't know how to edit it other than using uberlightmaptool or making a default lightmap(which is not really that great looking IMO), neither of which will let me make the light cast a shadow from a different direction.
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Post by xbox7887 »

No we've never met but it's always good to see some of the oldschool modders back in the scene :)
ckyfan3k





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Post by ckyfan3k »

o this is sweet.
it would definetly be sick with a skin and effects
keep it up
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Post by Spammy »

Wow, now I feel special...in an old, special kind of way.

As for a skin, I've never really been one for skins as I like to keep the levels looking at least remotely recognizable. But maybe I'll do something. We'll see.
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Post by HK-47 »

AWESOME!~ i love The ship! Now you just need an ODST for play! XD
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Thanks LT.
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Post by TheTyckoMan »

Nice :)
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Post by Spammy »

Wow, thanks for all the positive feedback. I've decided to *attempt* a reskin. We'll see how well I do.
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Post by The Flying Dutchmen »

hee spammy nice looking mod looks very creative :D

but i'm wondering how did you get the covie snipertowers to work?
since you normally spawn those throughout a MACH reflexive in the SCNR tag, but coagulation doesnt have a MACH reflexive... :roll:

anyway this looks VERY promising
KILLTROCITY MAPPACK
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I don't think the dds files work in the ppf o matic
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Post by Spammy »

I added a mach chunk...improperly of course(used chunk adder since I'm lazy).
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Post by Spammy »

Ok, well a new skin is being worked on. Not by me however(you're thankful for that, trust me).

So, looks like you'll get a skin after all :D . And some more things too that I've decided to add.
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Post by HOCKEY FREAK4 »

Looks pretty cool but how about skinning the map
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Munsie




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Post by Munsie »

HOCKEY FREAK4 wrote:Looks pretty cool but how about skinning the map
Worrkking on it. :P

~Munsie
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Post by jkjk »

Awesome job Spammy. Get's a mainmenu spot. It's creative and unique. Much better than the 1st version. I don't need credit. Like I said, I don't have too much time to mod Halo and couldn't promise a prompt response.
I'd like to see more XBC mods and less projectile mods!
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Post by Spammy »

Well, I gave credit for you volunteering to test...but I ended up just releasing it.
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Post by jkjk »

Yeah, forgot to say that the explosion sounds seem cut-off sometimes. Is that due to the chain spawning? It's only a very minor thing. Looking forward to what you are going to add.
I'd like to see more XBC mods and less projectile mods!
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Post by Spammy »

Yeah...I'm not sure what's causing that. I've also noticed static sometimes when you die. I think it is Insolence. I'll have to check the sounds.
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Post by jkjk »

The static happens more over SL. Aequitas told Infection that there's no way to fix the random static. But if you find a way... :D
I'd like to see more XBC mods and less projectile mods!
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Post by dye4howard »

looks sweet there are no weapon or vehicle mods im guessing? but looks like a fun map
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Post by D0NTT CARE »

what map is that huge ship on and what is it called?
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