[Mod] War Gulch V1.0 by Spammy
[Mod] War Gulch V1.0 by Spammy
Ok, this mod was supposed to be released like 4 months ago except at that time there were no patching programs that would work with it. By the time Super PPF came out, I had decided to make it SLC compatible. So I restarted it. Now it is finally ready to be released. I can add more stuff to it if anyone thinks something could be added.
So here is the story:
Two sides are warring in the area for control of this outpost, using a mixture of human and Covenant technology. Currently, there is a Covenant battle cruiser stationed above the canyon. It's sensors have been knocked out so those on board are firing randomly towards the ground, with the hope that they will take out more enemy forces than allied. No one said that they were brilliant tacticians...
Here are the features of the mod:
-Covenant battle cruiser over the middle of the level(really just scenery...)
-Random explosions, that spawn more explosions, which spawn rockets that, on impact, spawn frag grenades in it's explosion. It's active scenery combined with chainspawning for that good old, your not safe anywhere in the open feeling...
-A pair of Longsword fighters fly by at semi-regular intervals.
-There are 2 Covenant Watchtowers on either end of the rocket launcher trench.
-Changed sky to a Newmombasa sky. I know the position of the sun doesn't make sense when you look at the lightmap....I like the way it looks anyway...kinda eerie...
-Slightly tinted and darkened lightmap(very slightly...you may not notice.)
-SLC compatible.
EDIT: Forgot the credits...
-The creators of Insolence. Great program.
-GlitchyGuardian for the chunk adder program.
-TheSwampFox for ADI.
-The Fantastic 6(Aequitas, Iron_Forge and tjc2k4) for UberLightmapTool.
-Iron_Forge for Serenity.
-My brother for letting me test SLC with his box when he wanted to use it himself.
-jkjk for volunteering to beta(I released it without ever giving him a copy...sorry jkjk )
Also, the patch includes an entry into the mainmenu with a pic and all. Never tried the mainmenu function of Serenity before so we'll see how it works(didn't test it myself though I don't see how I could screw it up...)
-Anyone I may have forgotten.
And now some screenshots:
So here is the story:
Two sides are warring in the area for control of this outpost, using a mixture of human and Covenant technology. Currently, there is a Covenant battle cruiser stationed above the canyon. It's sensors have been knocked out so those on board are firing randomly towards the ground, with the hope that they will take out more enemy forces than allied. No one said that they were brilliant tacticians...
Here are the features of the mod:
-Covenant battle cruiser over the middle of the level(really just scenery...)
-Random explosions, that spawn more explosions, which spawn rockets that, on impact, spawn frag grenades in it's explosion. It's active scenery combined with chainspawning for that good old, your not safe anywhere in the open feeling...
-A pair of Longsword fighters fly by at semi-regular intervals.
-There are 2 Covenant Watchtowers on either end of the rocket launcher trench.
-Changed sky to a Newmombasa sky. I know the position of the sun doesn't make sense when you look at the lightmap....I like the way it looks anyway...kinda eerie...
-Slightly tinted and darkened lightmap(very slightly...you may not notice.)
-SLC compatible.
EDIT: Forgot the credits...
-The creators of Insolence. Great program.
-GlitchyGuardian for the chunk adder program.
-TheSwampFox for ADI.
-The Fantastic 6(Aequitas, Iron_Forge and tjc2k4) for UberLightmapTool.
-Iron_Forge for Serenity.
-My brother for letting me test SLC with his box when he wanted to use it himself.
-jkjk for volunteering to beta(I released it without ever giving him a copy...sorry jkjk )
Also, the patch includes an entry into the mainmenu with a pic and all. Never tried the mainmenu function of Serenity before so we'll see how it works(didn't test it myself though I don't see how I could screw it up...)
-Anyone I may have forgotten.
And now some screenshots:
- Attachments
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- A view from the red base.
- red base.JPG (26.28 KiB) Viewed 5201 times
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- One of the Longswords flies by.
- Longsword.JPG (30.25 KiB) Viewed 5201 times
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- Several shots.
- multiple.jpg (29.63 KiB) Viewed 5201 times
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- wargulch.rar
- The mod. Serenity V3 patch.
- (878.24 KiB) Downloaded 780 times
Last edited by Spammy on Tue Mar 21, 2006 4:10 pm, edited 2 times in total.
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i like the look and feel of the map, especially the cruiser. Did you really put random explosions on the map or did you just have it spawn explosions in different places with different respawn times? If they are random, how?
My MC Skin -~- My 1st Mod
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