
Supersizing Hunters
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- Joined: Thu Jun 16, 2005 10:23 am
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Supersizing Hunters
In one of the AI mods i found, the Hunters were about 75% the size of regular Hunters. In the mod I'm making, I thought it'd be cool to make the Hunters in Blood Gulch about 20% larger than normal. can someone please direct me to a tutorial on how to extract, edit, and inject models into Halo PC? much thanx! 

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This Should be in Skinning and Modelling because thats what it is.
First you need HMT.
Extracting: Go to the <mod2> tag in HMT.
then click a model.
now click Extract All, pick a place to extract em.
Editing: get 3ds max, Milk Shake, Gmax or some other 3d rendering program.
then get the plugin to convert the obj files to the related file type of the program your using.
Injecting: Well if you keep the same ammount of vetices and indecies for the model. then just go back to <mod2> and inject it where you extracted it from.
If you made it bigger. your prolly gonna end up Hexing, and PMI'ing it in.
I know I didnt explain it to well or put where to get the stuff.
but i'm tired and lazy..
just look in Skinning & Moddeling section... its all there.
I might Edit this later and make it more understandable/helpful.
First you need HMT.
Extracting: Go to the <mod2> tag in HMT.
then click a model.
now click Extract All, pick a place to extract em.
Editing: get 3ds max, Milk Shake, Gmax or some other 3d rendering program.
then get the plugin to convert the obj files to the related file type of the program your using.
Injecting: Well if you keep the same ammount of vetices and indecies for the model. then just go back to <mod2> and inject it where you extracted it from.
If you made it bigger. your prolly gonna end up Hexing, and PMI'ing it in.
I know I didnt explain it to well or put where to get the stuff.
but i'm tired and lazy..
just look in Skinning & Moddeling section... its all there.
I might Edit this later and make it more understandable/helpful.
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- Posts: 152
- Joined: Thu Jun 16, 2005 10:23 am
- Contact:
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- gh0570fchurch
- Posts: 3374
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btw, its milkshape, not Milk Shake, and milkshape is the only on on that list that you could easily do this with (without adding vertices, and hmt doesnt like extra vertices)Akira Kurosawa wrote:This Should be in Skinning and Modelling because thats what it is.
First you need HMT.
Extracting: Go to the <mod2> tag in HMT.
then click a model.
now click Extract All, pick a place to extract em.
Editing: get 3ds max, Milk Shake, Gmax or some other 3d rendering program.
then get the plugin to convert the obj files to the related file type of the program your using.