[BSP] BSP Master Creation Gallery
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[BSP] BSP Master Creation Gallery
It seemed to me like with all the possibilities of BSP Master, I thought I should start a gallery to put all your BSP edits created with BSP Master. You can post any kind of BSP edit you want, whether it be small and quick, or difficult. If it's good then maybe I'll put it in this post
So, post some BSP stuff for other people to see so they know how cool you are!
Alright, here's a starter for you guys. Foundation, but the visual appearance of the map is a bowl, looks very nice from the center of the map.
Download: .SPPF | .RAR
Link hosted by chrasherx on firemakers.com
So, post some BSP stuff for other people to see so they know how cool you are!
Alright, here's a starter for you guys. Foundation, but the visual appearance of the map is a bowl, looks very nice from the center of the map.
Download: .SPPF | .RAR
Link hosted by chrasherx on firemakers.com
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to xbox7887
ONLY WITH BSP Master!!!!!!xbox7887 wrote:This is an accomplishment how?
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heres mine, i kinda sux, but hey try it if you want. its quite trippy like an acid trip. here patch over coag
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Kinda
BSP Master can edit mesh and collision, however, it may still be in development, as it does not fully edit the collision yet. (nor the mesh).Snaku wrote:I thought the whole point of bsp master is that it WILL edit collision.
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Re: Kinda
DaWandererLee wrote:as it does not fully edit the collision yet. (nor the mesh).
you are a very talented guy around here i very like to see each improvement you make and hopefully oneday you'll have all things sorted out
this app is great and promises alot in the future 9/10
Please don't think I'm flaming or anything. I'm just having a hard time understanding. I thought BSP master was a mesh/collision editor. What do you mean it won't "fully" edit it? Does it miss some verts? Or are you just talking about how it makes holes? If you wanted to grab a whole map and drop it down or raise it up, would that work, or would it screw it up somehow?
Put it this way dude It injects only part of the collosion and lets say there are 8 parts well that would be like spliting coag into say 8 diffrent sections now if you were to inject new collison with BSP master then it would only put your new collison in 1 of those 8 sections so the rest you would just fall through the mesh. I hope I got that right but from what I have read thats how I see it.Snaku wrote:Please don't think I'm flaming or anything. I'm just having a hard time understanding. I thought BSP master was a mesh/collision editor. What do you mean it won't "fully" edit it? Does it miss some verts? Or are you just talking about how it makes holes? If you wanted to grab a whole map and drop it down or raise it up, would that work, or would it screw it up somehow?