[BSP] BSP Master Creation Gallery

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DaWandererLee




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[BSP] BSP Master Creation Gallery

Post by DaWandererLee »

It seemed to me like with all the possibilities of BSP Master, I thought I should start a gallery to put all your BSP edits created with BSP Master. You can post any kind of BSP edit you want, whether it be small and quick, or difficult. If it's good then maybe I'll put it in this post ;)

So, post some BSP stuff for other people to see so they know how cool you are! :lol:

Alright, here's a starter for you guys. Foundation, but the visual appearance of the map is a bowl, looks very nice from the center of the map.

Download: .SPPF | .RAR
Link hosted by chrasherx on firemakers.com
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BlairBitch





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Post by BlairBitch »

link dosent werk
chrasherx





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Post by chrasherx »

lee, wuts with the double post? tisc tisc
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Munsie




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Post by Munsie »

Lee is god for the day, we'll let it slide.

~Munsie
chrasherx





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Post by chrasherx »

haha, yea i second that
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slayer410





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Post by slayer410 »

BlairBitch wrote:link dosent werk
Yes it does.
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jordanimal




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Post by jordanimal »

A screenshot would be awesome! id take one but i dont have my xbox or pc with meh :cry:
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nifebender





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Post by nifebender »

ill get a pic for ya in a min

EDIT:
the map would be cool if it had collision. and if the walls didnt disappear when you look around. not sure really how to get a good pic of it, so i only took two quick ones.
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Tural




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Post by Tural »

...Interesting
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xbox7887




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Post by xbox7887 »

This is an accomplishment how?
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Guest





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to xbox7887

Post by Guest »

xbox7887 wrote:This is an accomplishment how?
ONLY WITH BSP Master!!!!!! :twisted: :shock: :twisted:
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Lavix




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Post by Lavix »

xbox7887 wrote:This is an accomplishment how?
Well, with enough time/effort put into it this could it create some very interesting results. :wink:
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Dootuz





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Post by Dootuz »

by any chace is that the bowl feather :) edit yep you did. ill try someting if i have time :)
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Tural: Conversation over.
The Bourne Legacy





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Post by The Bourne Legacy »

Make this collision and make it some sort of racing around a bowl map 8) That would kick star star star.
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Post by chrasherx »

heres mine, i kinda sux, but hey try it if you want. its quite trippy like an acid trip. here patch over coag
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trippy.rar
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Snaku




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Post by Snaku »

Wait. Did you say the bowl doens't have collision? I thought the whole point of bsp master is that it WILL edit collision. And edit it along with the mesh. Did I misunderstand? I haven't got around to using it yet (still in the experimenting stages of my mod--haven't gotten to the bsp yet).
DaWandererLee




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Kinda

Post by DaWandererLee »

Snaku wrote:I thought the whole point of bsp master is that it WILL edit collision.
BSP Master can edit mesh and collision, however, it may still be in development, as it does not fully edit the collision yet. (nor the mesh).
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The Flying Dutchmen




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Re: Kinda

Post by The Flying Dutchmen »

DaWandererLee wrote:as it does not fully edit the collision yet. (nor the mesh).
:shock:
you are a very talented guy around here i very like to see each improvement you make and hopefully oneday you'll have all things sorted out
this app is great and promises alot in the future 9/10 :D
KILLTROCITY MAPPACK
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I don't think the dds files work in the ppf o matic
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Post by Snaku »

Please don't think I'm flaming or anything. I'm just having a hard time understanding. I thought BSP master was a mesh/collision editor. What do you mean it won't "fully" edit it? Does it miss some verts? Or are you just talking about how it makes holes? If you wanted to grab a whole map and drop it down or raise it up, would that work, or would it screw it up somehow?
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Post by zack6924 »

Snaku wrote:Please don't think I'm flaming or anything. I'm just having a hard time understanding. I thought BSP master was a mesh/collision editor. What do you mean it won't "fully" edit it? Does it miss some verts? Or are you just talking about how it makes holes? If you wanted to grab a whole map and drop it down or raise it up, would that work, or would it screw it up somehow?
Put it this way dude It injects only part of the collosion and lets say there are 8 parts well that would be like spliting coag into say 8 diffrent sections now if you were to inject new collison with BSP master then it would only put your new collison in 1 of those 8 sections so the rest you would just fall through the mesh. I hope I got that right but from what I have read thats how I see it.
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