3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Post by Jordan »

trep's an arbiter now?
schweet 8)
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Post by Tural »

Welcome to Monday
http://files.halomods.com/viewtopic.php?t=48623

Don't make pointless bumps.
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Post by benman08 »

You cant bump stickies Tural, there are at the top to begin with.
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Post by trepdimeflou »

Ok, lets leave it at that. I don't want an argument.
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I NEED HELP

Post by Xaber »

i am a noob at this...i just downloaded 3ds 8 and i would apprecite someone either replying or pm'ing or im'ing me at 'ohsnapson91'. i just have a few questions...i will give u something in return for helping me. i would appreciate anything.
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Post by Snave »

Just post your questions here, i'm sure they will get answered.
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Post by CabooseJr »

where do i get a halo 2 rigged cyborg or elite?
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Post by GametagAeonFlux »

CabooseJr wrote:where do i get a halo 2 rigged cyborg or elite?
You'd have to rig it yourself.
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Post by SHOUTrvb »

GametagAeonFlux wrote:
CabooseJr wrote:where do i get a halo 2 rigged cyborg or elite?
You'd have to rig it yourself.
Actualy, I think someone released a tag on the MC in the tags section, but I'm not sure. you'll have to search
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Post by Xaber »

Ok, sorry. How do I add the skin or the material or the surface or whatever you call it to make it look like MasterChief? Or even a BR?
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Post by trepdimeflou »

well, first you need to open your material editor (press the "M" key on your keyboard) and click the square beside Diffuse in the first material's properties. Then select bitmap from the next list, and the masterchief texture from the window.
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Post by Tanasoo »

OK, I'm a little confused about bump maps. On the master chief when you use the grey scale bumps all of the details are just outlined but when you use the camo bump the bumps look right, just like in the game. But on models like the Elite, the camo bump is extremely low res so you can't use it, and on models like the ODST, there is no camo bump so you have to use the grey scale, but when you use the grey scale all of the details are just outlined and it is not like that in the game. Is there some other bump map that the game uses? Or is it just something that I'm missing...
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Post by Snave »

The only way i can see it being done is if you custom paint your own, or if you figure out some kind of automated process..

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Post by Jordan »

Snave, how would you edit that so you could apply the normal map filter on it and it would actually look acurate? The slope thing is what really throws me off.
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Post by Veegie[Temp] »

There is no reason for you to make it into a normal map, you'd get the same effect as if you applied a standard bump map.
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Post by Tanasoo »

It's not whether or not it's a normal map or not, it's about it being accurate or not. So far the only models I have seen with accurate bump maps are the arbiter and the chief and that is their camo bump. What does the game event use the grey scale map for? There has to be another bump for the models somewhere, maybe Ch2r can't see them? Or some way that the game converts the bumps, because the bump map you can extract with Ch2s is definitely not the same as the in game one.
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Post by Veegie[Temp] »

It is converted into a normal map from the game's algorithm and run through THEIR rendering engine. Not Max's. Their rendering engine handles normal maps MUCH differently, and cannot be exactly re-created in 3ds Max.
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Post by HK-47 »

inless you go 24/7 on the bump then it would be hard to make it exactly like the game.
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Post by L »

What are these bumps? Just a normal .dds you extract from, lets say, a warthog?
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Post by Veegie[Temp] »

Dire Hunter wrote:inless you go 24/7 on the bump then it would be hard to make it exactly like the game.
Uh no
Unless you have the source-code to Halo 2's rendering engine and could convert it to a rendering plugin for 3ds Max, then yes.
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