Animated Reticles

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scar tissue




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Animated Reticles

Post by scar tissue »

I am in the process of making something that hasn't been done before (to my knowledge) and I had an idea when I was messing with reticles.

http://img79.imageshack.us/my.php?image=image10tz.jpg

I made this (idea from bungie for halo2) when I thought, wouldn't it be neat if the reticle spun? Can it be done?
Last edited by scar tissue on Tue Mar 07, 2006 12:01 pm, edited 1 time in total.
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Post by Kurroda »

i dont no can you animate things in halo 1
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Post by Phenomena »

no.... of course you cant have any animations in halo 1 *looks at animation trigger... this is pretty much pointless i guess* >_>

but to answer your question... no animated reticles = no
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Post by scar tissue »

Okay. Thank you.
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Post by CtrlAltDestroy »

Phenomena wrote:no.... of course you cant have any animations in halo 1 *looks at animation trigger... this is pretty much pointless i guess* >_>

but to answer your question... no animated reticles = no
Couldn't you make a plane in the middle of the screen (in the weapon's model) with the reticle's texture, and animate it to make it spin? >_>
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Post by tebteb »

[ZMT] L33T wrote:
Phenomena wrote:no.... of course you cant have any animations in halo 1 *looks at animation trigger... this is pretty much pointless i guess* >_>

but to answer your question... no animated reticles = no
Couldn't you make a plane in the middle of the screen (in the weapon's model) with the reticle's texture, and animate it to make it spin? >_>
But then it wouldnt really lock on, if you did want it to lock on you have to go thru alotta scripting
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Post by scar tissue »

I'll look into it more and see if I can figure it out. Thanks for the input.
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Post by CtrlAltDestroy »

tebteb wrote:
[ZMT] L33T wrote:
Phenomena wrote:no.... of course you cant have any animations in halo 1 *looks at animation trigger... this is pretty much pointless i guess* >_>

but to answer your question... no animated reticles = no
Couldn't you make a plane in the middle of the screen (in the weapon's model) with the reticle's texture, and animate it to make it spin? >_>
But then it wouldnt really lock on, if you did want it to lock on you have to go thru alotta scripting
You know, not everything can be achieved by scripting. :roll:
Last edited by CtrlAltDestroy on Tue Mar 07, 2006 4:38 pm, edited 1 time in total.
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Post by RaVNzCRoFT »

No, not under normal circumstances. Reticles are .DDS bitmaps, and they are not capable of withstanding animations.
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Post by Kurroda »

[ZMT] L33T wrote:
tebteb wrote:
[ZMT] L33T wrote:
Phenomena wrote:no.... of course you cant have any animations in halo 1 *looks at animation trigger... this is pretty much pointless i guess* >_>

but to answer your question... no animated reticles = no
Couldn't you make a plane in the middle of the screen (in the weapon's model) with the reticle's texture, and animate it to make it spin? >_>
But then it wouldnt really lock on, if you did want it to lock on you have to go thru alotta scripting
You know, not everything can be achieved by scripting. :roll:
just like every thing cant be done by hex editing alot of people there answer is hex edit god
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Post by gh0570fchurch »

well hex editing is wwwaaayyy too complicated for me... i prefer simple skinning, modeling, and hmt...
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Post by scar tissue »

gh0570fchurch wrote:well hex editing is wwwaaayyy too complicated for me... i prefer simple skinning, modeling, and hmt...
Amen. But if this is possible, I will try to go outside the box for it.
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Post by SuperSunny »

Simply done, but I don't think it can work through DDS manipulation, it needs tif files.

All you do is add more sequences to the sprite bitmap with blue outline so the bitmap core seperates it into a sprite sequence that animates. Same thing done in like explosions.
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Post by Phenomena »

pfft... typical sunny... going around pwning people... well... your just a big fat bully! :(
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Post by nsilva »

Phenomena wrote:pfft... typical sunny... going around pwning people... well... your just a big fat bully! :(
Yo usaid big fat. They describe the same exact thing. So it was just a waste of words
Sig file size too high.
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Post by CtrlAltDestroy »

And what you just said was spam, a waste of even more words.

Thanks Sunny, I'll go try that. ;)
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Post by Phenomena »

nsilva wrote:
Phenomena wrote:pfft... typical sunny... going around pwning people... well... your just a big fat bully! :(
Yo usaid big fat. They describe the same exact thing. So it was just a waste of words
no big does not mean fat, big means vertical, fat means horizontal.
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Post by gh0570fchurch »

ok, i think that this is whole conversation is just a waste of words

EDIT:
Royal wrote:actully and thats why it should be locked
exactly
Last edited by gh0570fchurch on Fri Mar 10, 2006 7:42 pm, edited 2 times in total.
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Post by Kurroda »

actully and thats why it should be locked
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