This forum is for uploading new building blocks for maps such as tags and new models. Please do not post any copyrighted material (ie, models/textures from other games).
[O]I_Like_Mangos[O]
Posts: 27 Joined: Mon Jan 02, 2006 12:04 pm
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by [O]I_Like_Mangos[O] » Sun Feb 26, 2006 12:56 am
This is an ATV with The Poly COunt Of 5995
this might be able to fit into halo 2 i am not sure what to replace it with.so hopefully you guys will inject this and put a ingame pic for me.
Halo2Mangos
Attachments
ATV5995.rar
give TeamHalo2Mangos Credit if used in a mod (96.08 KiB) Downloaded 97 times
leop-shef
Posts: 5 Joined: Sun Feb 19, 2006 4:08 am
Location: England
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by leop-shef » Sun Feb 26, 2006 4:02 am
Wow Very nice, im going to try and inject it now
[O]I_Like_Mangos[O]
Posts: 27 Joined: Mon Jan 02, 2006 12:04 pm
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by [O]I_Like_Mangos[O] » Sun Feb 26, 2006 8:44 am
Thank you
very much post an ingame picture when you are done plz
this doesn't have a skin so if you want any can make a skin
leop-shef
Posts: 5 Joined: Sun Feb 19, 2006 4:08 am
Location: England
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by leop-shef » Fri Mar 03, 2006 2:06 pm
nice, works well in-game. i cant post any pics though.. sorrrryyyy
kinkilla
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Posts: 322 Joined: Thu Aug 11, 2005 12:58 pm
Location: Doing Mod Projects and Skin Projects With My FHM Team
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by kinkilla » Sun Mar 05, 2006 12:31 am
well it is nice tho but y dont u post the pic yourself
IRONPEO
Posts: 36 Joined: Thu Jan 26, 2006 1:41 pm
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by IRONPEO » Sun Mar 05, 2006 9:30 am
i have downloaded and i love the model, but how do i put it in halo pc? i really wanna use it
Death Note
Posts: 179 Joined: Fri Mar 03, 2006 12:46 pm
Location: lurking in the shadows
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by Death Note » Sun Mar 05, 2006 10:09 am
halo map tools
jumbosize
Posts: 43 Joined: Tue Jul 12, 2005 12:47 pm
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by jumbosize » Sun Mar 05, 2006 2:57 pm
I don't like it that much, but here's a render anyways.
kinkilla
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Posts: 322 Joined: Thu Aug 11, 2005 12:58 pm
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by kinkilla » Mon Mar 06, 2006 6:23 pm
wat vehicle does this replace and Jumbosize is exactly wat he did to the pic lol
GametagAeonFlux
Posts: 9320 Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE
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by GametagAeonFlux » Mon Mar 06, 2006 6:28 pm
It doesn't replace anything, it's just a model you can use for whatever purpose you choose.
V0Lt4Ge
Posts: 3602 Joined: Wed May 12, 2004 4:56 pm
Location: California
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by V0Lt4Ge » Mon Mar 06, 2006 7:03 pm
GametagAeonFlux wrote: It doesn't replace anything, it's just a model you can use for whatever purpose you choose.
Like... fishing!
<_<
Neat model.
Ombre
Posts: 2495 Joined: Sat Dec 11, 2004 12:42 am
Location: California - Bay Area
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by Ombre » Wed Mar 08, 2006 11:15 pm
For some reason I strongly dislike those tires.
CloudStrife1100
Posts: 252 Joined: Sat Apr 23, 2005 8:07 pm
Location: CAMPPEN
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by CloudStrife1100 » Thu Mar 09, 2006 5:21 am
Ombre wrote: For some reason I strongly dislike those tires.
if they were skinned right, i bet they would look nice
ya gotta be positive!!!!!!
i like the model, vedy nice
-C.Paul
IRONPEO
Posts: 36 Joined: Thu Jan 26, 2006 1:41 pm
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by IRONPEO » Sun Mar 19, 2006 8:25 am
i have halo maps tools, but it has errors about vertices and stuff. how do i fix that? do i have to make a new tag?
V0Lt4Ge
Posts: 3602 Joined: Wed May 12, 2004 4:56 pm
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by V0Lt4Ge » Sun Mar 19, 2006 9:02 am
IRONPEO wrote: i have halo maps tools, but it has errors about vertices and stuff. how do i fix that? do i have to make a new tag?
It's for Halo CE, not PC. It won't go in with HMT.
IRONPEO
Posts: 36 Joined: Thu Jan 26, 2006 1:41 pm
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by IRONPEO » Tue Mar 21, 2006 11:34 am
o well... thanks anyway
at least i wont waste my time trying to repeatedly put it in
but what if i make a new vehicle tag? shouldnt that work? i just dont know how