HYPERMOD Team

Discuss general issues about modding HaloPC. Post ideas for mods here.
Master_Makayo





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Post by Master_Makayo »

demonic has already confirmed it
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HunterXI





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Post by HunterXI »

Master_Makayo wrote:demonic has already confirmed it
yeah I just got it... but why is my question... (I PMed that part)
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XeRoWaVe





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Post by XeRoWaVe »

y pm? use aim make a chat room seems more "Faster in communication"
[users]ReApEr





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Post by [users]ReApEr »

who really cares pm is easyer and it is pretty fast so why bother with aim takes longer acctually to log in and everything
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HunterXI





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Post by HunterXI »

ReApEr wrote:who really cares pm is easyer and it is pretty fast so why bother with aim takes longer acctually to log in and everything
yep his is pretty true... plus the fact that I dont use aim makes it harder...
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novaphaux





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Post by novaphaux »

Why dont you add tunnels?
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Post by Master_Makayo »

well. i am goin to try not to use the duplication for this mod
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sucky244





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awesome

Post by sucky244 »

sounds like a great mod id love to help but im a total noob who doesnt know how to do a thing so yay.
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HunterXI





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Post by HunterXI »

Master_Makayo wrote:well. i am goin to try not to use the duplication for this mod
well, but one must never abstain from toools at his use... maybe just a little?
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Master_Makayo





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Post by Master_Makayo »

i have made a small hideaway somewhere in the level, with rockets(grenade launchers) and snipers (with cool models), but htat is it
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EqUiNoX





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Post by EqUiNoX »

that sounds cool....good Idea for a mod...yeh, u should make the secret room realy hard to find....
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Master_Makayo





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Post by Master_Makayo »

yeah, the place i made, you gotta search to find it.

btw, anybody got a winter skin for the rocks, trees or logs?
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novaphaux





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Post by novaphaux »

What is the mods purpose?
To point a out possibility Im sure isn't one of the goals so it has be more more geared twoards gameplay.

What kind of gameplay that you expect your audience to experience?

You should set a distictive remark about your map modification other than just adding weapons and some sorts.

Like for example, I want to make a mod for Hang em high to make it the perfect sniper map. Sorta deal (not that I am, I can't even figure out where spark edit is), make a plan, draw it out, execute, test and reconfigure if nessecary. This should make your mods more successful for gameplay purposes.

Other factors to consider for the gamplay enhancing mods.

It is biased? (the map heavily favors blue or red? Snipers or gunslingers?)

The number of people you indtend to have on this mod at a time, and consideration for the fun factor for that many people.

What games would be more interesting due to your modification?

Is it possible to crash it because of suped up weapons (Downloaded a mod with a grenade launching warthog, froze up with little or no memory left) and possible to tone it down by increasing firing rates?

Are the weapons balanced enough that they could be overcome or become usless in one or more situations and counter others as well?

Mabey I should have made this a topic by itself. :P

Seriously though, I used to produce (as in producer, not creator) my own games and these are very good tips from a former expert.
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Post by Master_Makayo »

umm. the mod is up already.
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New Age





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Re: awesome

Post by New Age »

sucky244 wrote:cool site... i recommend joining outwar.com
uh dude you n00b



FUCK YOU YOU GAY ASS FUKTARD! YOU BETTER
FUKIN GET THE HELL AWAY FROM HALOMODS IF YOURE GUNNA HAVE A
SIGGY LIKE THAT! FUKIN N00B!


ok flaming is done

you guys should do a "jetpack" mod...

models and everything

maybe add a tuned down version of the longsword... the size of the bandhee
Yippy-kye-yay Mother Fucker
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HunterXI





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Re: awesome

Post by HunterXI »

New Age wrote:
sucky244 wrote:cool site... i recommend joining outwar.com
uh dude you n00b



FUCK YOU YOU GAY ASS FUKTARD! YOU BETTER
FUKIN GET THE HELL AWAY FROM HALOMODS IF YOURE GUNNA HAVE A
SIGGY LIKE THAT! FUKIN N00B!


ok flaming is done

you guys should do a "jetpack" mod...

models and everything

maybe add a tuned down version of the longsword... the size of the bandhee
yeha honestly, sucky, wtf are you thinking? anyway, I still suspect you are Hex...

but for the jetpack mod, you cant really make it so you can move freely in all directions... the closest you can do is make the jump value really high or make the gravity modifier on the MC really low... but even then, you couldn't move that easily...
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sucky244





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....

Post by sucky244 »

i dont know who hex is but i aint him.
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Post by gmp_gmp »

ill beta test :mrgreen:
h4xmb? mb.
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Master_Makayo





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Post by Master_Makayo »

i said in a previous post that it was released.
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