[Mod/Beta] Small BSP Edit (Invisible Coag), Upcoming App
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Well we would be able to make custom maps... But we still got to figure out uv mapping... =[
Looks great! I would also I would love to be a beta tester of this program!
PM me if you can or I will PM you.
Thanks
-Doom
Looks great! I would also I would love to be a beta tester of this program!
PM me if you can or I will PM you.
Thanks
-Doom
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
Very much so.XxSilencedDeathxX wrote:Nice! I can't wait until this is finished!
-Silenced
I've always wanted to flip Midship... I just think it'd be so much fun...
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@App Master (Yes, you): Can you make a feature on the next release so that it duplicates and then flips it on a centre axis?
I just think it'd be neat to have a replica of Foundation (Example) glued to the top of the map You could fly up to the other one and go into the upside rooms
~Munsie
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Well, I'm going to clear some things up,Doom wrote:Well we would be able to make custom maps... But we still got to figure out uv mapping... =[
Looks great! I would also I would love to be a beta tester of this program!
PM me if you can or I will PM you.
Thanks
-Doom
1.I.m pretty sure you can get the UV Maps from the UV Chunk In the BSP's Model reflexive. . If not, Darkmatter's BSP Veiwer wouldn't be able to show the textures properly, athough bump mapping would have been nice.
2. These "holes" are created from moving the collision vertices around, it has something to do with the edge list.(and also, I think the BSP may have a physics model that syncs up with the collision model, but thats just my wild speculation )
Anyway, as DarkNova so elagently put it
I like the application DaWandererLee, it's very nice;y designed. And is useful if you want to create some simple BSP mods like making something look damadged, or destroyed, but it's not for creating new BSPs, there are still some things we need to figure out.DarkNova wrote:The BSP isn't something we want to modify, it's something we want to rebuild
Awaiting connection...
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Cool
Check the picture again, there are options to apply to mesh, collision, or both.shade45 wrote:does the map flip thing just flip the mesh or does it flip the coll to, if so sweet Very Happy
and for the map flipping option u should add a option to flip it a user set number or degree's becouse it would be cool to have sideways maps and stuff to
Good call, but the formula for that would be alot more difficult, I'll work on it though.
Heh don't worry about it man, already got it covered, it flips it while still making sure the lowest and highest z coordinates are the same.high6 wrote:dawanderlee u remember to reline the bsp after flipping?
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- latinomodder
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latinomodder wrote:dude I flipped mid ship but it did have any coll since you went sraight threw and got killed by the gurdians, dude awsome app but I think my graphics card is *** and wont let me see the ***.
LEo'beta testing woot
Shalted wrote:Well, I'm going to clear some things up,Doom wrote:Well we would be able to make custom maps... But we still got to figure out uv mapping... =[
Looks great! I would also I would love to be a beta tester of this program!
PM me if you can or I will PM you.
Thanks
-Doom
1.I.m pretty sure you can get the UV Maps from the UV Chunk In the BSP's Model reflexive. . If not, Darkmatter's BSP Veiwer wouldn't be able to show the textures properly, athough bump mapping would have been nice.
2. These "holes" are created from moving the collision vertices around, it has something to do with the edge list.(and also, I think the BSP may have a physics model that syncs up with the collision model, but thats just my wild speculation )
Anyway, as DarkNova so elagently put itI like the application DaWandererLee, it's very nice;y designed. And is useful if you want to create some simple BSP mods like making something look damadged, or destroyed, but it's not for creating new BSPs, there are still some things we need to figure out.DarkNova wrote:The BSP isn't something we want to modify, it's something we want to rebuild
Awaiting connection...
- kornkidcrazy
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Now we know how to fix the holes, someones gotta make there program do it nowpokecancer wrote:The reason there is a hole is because coll and phmo both need to be padded to work. Back then I didn't know about holes, You can fix it easily by changing the size of the meta right before it in the meta index.
Maybe he could add it to this program and give pokecancer credit?shade45 wrote:Now we know how to fix the holes, someones gotta make there program do it nowpokecancer wrote:The reason there is a hole is because coll and phmo both need to be padded to work. Back then I didn't know about holes, You can fix it easily by changing the size of the meta right before it in the meta index.