[Mod] Pacifica, The Underwater Facility. *SLC* (Trigger_six)
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- Posts: 581
- Joined: Wed Dec 07, 2005 3:16 pm
- Location: You stalkers... I aint tellin you shizzle :P
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- Posts: 581
- Joined: Wed Dec 07, 2005 3:16 pm
- Location: You stalkers... I aint tellin you shizzle :P
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- Posts: 581
- Joined: Wed Dec 07, 2005 3:16 pm
- Location: You stalkers... I aint tellin you shizzle :P
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- Posts: 729
- Joined: Thu Dec 08, 2005 3:06 am
he did it by using HEX.. when u can hex a map all the way you are leet in stead of using modding programsInfection4389 wrote:yes I was wondering how he did that in burial mounds that really interests me.....
everythin is based upon hex all modding programs, they just program it so dothalo for example changes the offsets in a correct way which also can be done using hex..
anyway this mod looks sweet i have to test it
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- Posts: 581
- Joined: Wed Dec 07, 2005 3:16 pm
- Location: You stalkers... I aint tellin you shizzle :P
My bad, i thought one of the blocs was a mach LOL thanks, talk to you on AIM. and its not snow anymore, i thought bubles too, but not for long, and theycallmechad just told me to make it dirt falling from the top, and i said, YEAH, from the torpedos' so ya.shade45 wrote:Looking at the pictures it looks pretty good so far. I doubt this is possible but if u can make the snow fall up and skin it to look like bubbles it would be amazing
btw burial mounds didnt have a mach pallette either, but that doesnt mean u cant add one
Yeah, but i just put pacifica cause i thought of the mod Atlantis, and i couldnt take that name, so i thought Alantic, and i Thought Pacfic, and i just made it Pacifica casue while i said Pacific out loud, at the end i was like, UHHHH and yeah, it sounded like that so wtver LOLF1N3ST wrote:Sweet, 9/10, btw are you aware that pacifica is a car lol.
you can stop saying hex is the way to go.stoner4life wrote:he did it by using HEX.. when u can hex a map all the way you are leet in stead of using modding programsInfection4389 wrote:yes I was wondering how he did that in burial mounds that really interests me.....
everythin is based upon hex all modding programs, they just program it so dothalo for example changes the offsets in a correct way which also can be done using hex..
anyway this mod looks sweet i have to test it
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- Posts: 581
- Joined: Wed Dec 07, 2005 3:16 pm
- Location: You stalkers... I aint tellin you shizzle :P
Thank you. >_<Infection4389 wrote:you can stop saying hex is the way to go.stoner4life wrote:he did it by using HEX.. when u can hex a map all the way you are leet in stead of using modding programsInfection4389 wrote:yes I was wondering how he did that in burial mounds that really interests me.....
everythin is based upon hex all modding programs, they just program it so dothalo for example changes the offsets in a correct way which also can be done using hex..
anyway this mod looks sweet i have to test it