[Mod]-Infiltration-pyroman31 of TD *Now V2*

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5C077




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Post by 5C077 »

Didnt even no you where making this really nice .......great work how come you havnt posted it on the td site ????
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Fuel





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Post by Fuel »

Are the invisable walls still on the map? I believe it would be better without them.
thefreindly0ne





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Post by thefreindly0ne »

very good mod i like the skin and it is kind of like the gamecounter strikeand that is a really fun game :)
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Two-One




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Post by Two-One »

Nicely done, the atmosphere is awesome while playing, and the models are sweet as hell.

5/5!
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the hero





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Post by the hero »

OMG! that looks awesome. :shock: I
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Pyroman




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Post by Pyroman »

Well its kinda like a counter-terrorist vs. terrorist theme.

Thanks for the feedback you guys.
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jzimmer09




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Post by jzimmer09 »

NICE i like the swat shield
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shade45




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Post by shade45 »

Ive played it now and i have to say its very nice i like the environment and the models are amazing.
[Miles]




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Post by [Miles] »

Great Job on this mod. It feels great while playing and the models match the guns perfectly. Keep it up!
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Relyt




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Post by Relyt »

:shock: :shock: :shock: wow awesome job unbelieveable man gj
DWells55





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Post by DWells55 »

Good concept - but some serious problems.

-The DDS for the wheel goes black during splitscreen.
-The flame effect lasts too long since it doesn't do damage after a short period of time. It's also incredibly weak.
-The MP5 is just a SMG. A real MP5 is much more accurate and not capable of being dual-wielded. The ammo counters disappear when dual wielded.
-The M4 owns everything. It's way too accurate and powerful, point and queeze teh trigger and your target is dead. Also, it has no HUD when scoped.
-The sniper is a one-shot kill. Too strong.
-The knife just doesn't work well on Zanzibar - and it becomes a pain to switch it to.
-No collision on the trees I jumped into.
-The pistol is... worthless. A whole magazine won't get you a kill. You spawn with it, and your enemy has the one-hit kill sniper and a M4. You're screwed for the entire game.


Sooo.... good concept, nice models - needs some SERIOUS balancing. And some of the textures are a bit blurry.
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Pyroman




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Post by Pyroman »

Yea I guess it needs some work.

Thanks for the feedback
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DWells55





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Post by DWells55 »

Heh, sorry if I came across as harsh, but you've got a great concept and environment in need of balancing tweaks. It's got hella potential.
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Munsie




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Post by Munsie »

I don't think I read this anywhere...

What is the flame thrower thing? Sentinel Beam or something else?

~Munsie
DWells55





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Post by DWells55 »

New model.
thefreindly0ne





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Post by thefreindly0ne »

its fun if you play mods online so u play counterstrike on halo2 and have 1 kill no respawn
gamefreak249





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Post by gamefreak249 »

I said it on HIH and i'll say it here.

You.Are.God.
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Pyroman




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Post by Pyroman »

DWells55 wrote:New model.
Its way more. I really like the effect. It stops after about 10 feet and doesn't go forever like other flamethrowers.
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thefreindly0ne





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Post by thefreindly0ne »

wait which ones are the terrorist and which ones are the counter-terrorist, o you know what would be really cool being able to choose two teams red=counter-terrorists and blue=terrorist
ckyfan3k





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Post by ckyfan3k »

SICK!!!!!!
sick models
sick lighting
sick skin
12.89898828282834/10!!!
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