[WIP] UNSC Draco

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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hogdeath18





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Post by hogdeath18 »

so the ship is not nearly ready and those are just teaser pics right and i would hate to be that dude
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Post by rossmum »

That's awesome, only crit is the outside of the ship could do with some detail, maybe similar burnished metal plates to the PoA as a finishing touch. Excellent to see she's in Sapien, though... not too far off ingame!

Can you maybe post a bigger walkthrough, host it or something?
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Post by FleetAdmiralBacon »

rossmum wrote:That's awesome, only crit is the outside of the ship could do with some detail, maybe similar burnished metal plates to the PoA as a finishing touch. Excellent to see she's in Sapien, though... not too far off ingame!

Can you maybe post a bigger walkthrough, host it or something?
I will, probably use Google Videos....

And to your first comment:
I'm only using the poatile.tif texture because it's all I have right now. I plan on making custom textures that give it more of a clean feel (expect a light grey / offwhite texture or something like a Star Destroyer clay color)
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Post by rossmum »

Sounds good. I'll be paying this thread some more visits :P
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Post by nsilva »

FleetAdmiralBacon wrote:

Code: Select all

### draco.JMS
Already saved a spot on my harddrive for draco.map

:P
Sig file size too high.
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Post by FleetAdmiralBacon »

Wow, didn't know this was so far down...

Ingame pics anyone?
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I have a video-tour of it in-game, but you'll have to wait to see it.

Other ingame facts:
She bounces like a freaking bouncy-ball on freaking steroids! Halo died from exceptions twice during my test run.
Also: My bounding radius is set too high, it wouldn't let me spawn. I scrapped the ship from the map and recompiled. The second run involved spawning all vehicles and trying to get in the dang thing.

TODO:
Fix up physics
Add two remaining hallways to model
Finish collision model


dang that thing bounces...
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Post by hogdeath18 »

wow
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Post by FleetAdmiralBacon »

'wow' what?
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Post by hogdeath18 »

ship bouncing must look pretty wierd i've seen pelicans do it but can you make a vid i gotta see this thing bounce :lol:
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Post by rossmum »

Heh, oops. Looking good though.
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Post by FleetAdmiralBacon »

Haven't posted here recently. Here is some news about the map:
1. I will not be telling you the name until it's done [muhahaha, beta will have fake name]
2. Custom weapons planned:
XM8 (if I can, I'll just get it from the people making ambush)
Mortar Cannon (really big weapon, shoots a large explosive mortar shell, rocket launcher only it lobs)
More info: The mortar cannon will have a precise hud that first:
Calculates the target distance (Just like the sniper)
Then you move aim it so your target is at the right point (it will have a meter that says like 20, 40, 60, etc to like 200 hundred)
Then you fire.
I will have to calculate the perfect degree for each shot distance, but it shouldn't be too hard, just take like 4 or five distances, plot them on a graph and see where the other ones should fall in a parabola.
Also, expect more custom vehicles besides just the draco, smaller ones that is. (I can't have only 2 modes of transportation between the two rocks)
Well, that's all for now.
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Post by hogdeath18 »

bacon i have a briliant idea
pm me for more details this would allow race and warthogs
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Post by rossmum »

Sounding good!
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Post by Caboose{SE} »

FleetAdmiralBacon wrote: XM8 (if I can, I'll just get it from the people making ambush)
no can do >_<
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Post by FleetAdmiralBacon »

Then I'll just make my own : |
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Post by hogdeath18 »

bacon can you make me a greenscreen map?
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Post by FleetAdmiralBacon »

Uh.. Last time I did that, halo died trying to run it.
Someone else (the peopleI was originally making it for) made one for themselves. I don't have their contact info, sorry

Updates on the map:
I'm working on the textures for the ship and I have someone who will make me a collision model. I just need to send them the file *hint hint* i need their email address.
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Post by hogdeath18 »

it died while making a greenscreen map?
btw if it's not too much can you post a render of the ship against a white bachround
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Post by FleetAdmiralBacon »

how about a png? *starts 3ds max*
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and from the bidge, windows cleared out:
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hmm.. it resized it...

Edit:
Just started working on the landing skid on the front:
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It keeps the bottom of the ship level.

Just working on the open / close animations. Not that anything big happens, it's two frames: opened and closed
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Post by hogdeath18 »

Now i need the best renders you have of the ship/ map

Opens photoshop and begins making draco banners/buttons
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