you have a point....two versions maybe?Veegie wrote:It isn't FPS friendly, or efficient. Plus, the way the halo engine handles climbable surfaces, the bars protruding, and surfaces ending and begining, it'd play hell on the physics. Just unneeded processing would go into that.
[HCE][WIP][VEH] 'Draco'
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they won't actually be climbable, they are only there so people don't say "how would you get to the top bunks?"Veegie wrote:It isn't FPS friendly, or efficient. Plus, the way the halo engine handles climbable surfaces, the bars protruding, and surfaces ending and begining, it'd play hell on the physics. Just unneeded processing would go into that.
I do believe I've explained that enough already.Patrickssj6 wrote:A box ladder has around 50 Polys
Anyway yes very nice.But why vehicle?If someone flies it and you are inside ugly stuff happens
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Will they be in a touchable gameplay area? If so, then it will be VERY odd not being able to climb them. An aguemented super-soldier can flip a 3 ton tank, but not climb a ladder. And if it's up in lofts, or in some background, then why are you worrying about it being modeled instead of the single plane alpha blended technique? =\FleetAdmiralBacon wrote:they won't actually be climbable, they are only there so people don't say "how would you get to the top bunks?"Veegie wrote:It isn't FPS friendly, or efficient. Plus, the way the halo engine handles climbable surfaces, the bars protruding, and surfaces ending and begining, it'd play hell on the physics. Just unneeded processing would go into that.
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Here's a new pic for you, the bridge, which is almost finished:
The huge displays will have custom textures, but I haven't made them yet. So will the triangular-ish console in the middle.
Now I have another window to put in....
Ahh, done:
There are now 3 view windows in the bridge, just need to add glass later.
The huge displays will have custom textures, but I haven't made them yet. So will the triangular-ish console in the middle.
Now I have another window to put in....
Ahh, done:
There are now 3 view windows in the bridge, just need to add glass later.
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Oh, I hate it when I have to do this to get peoples attention... Good thing people say they're waiting for this map as much as coldsnap:
Now that is progress!
Now that is progress!
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I made it as a smiley for MSN...
More pics:
Is she not the definition of perfection?
The bridge
It's lonely down here...
The weapons systems, sorry, the gun isn't ready yet.
And that's the Draco. Any questions?
More pics:
Is she not the definition of perfection?
The bridge
It's lonely down here...
The weapons systems, sorry, the gun isn't ready yet.
And that's the Draco. Any questions?
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It should, everything but the chairs are custom, though.tebteb wrote:Reminds me of the Pillar of Autumn
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Friggin..
Ok, fatal problem:
When I try to export the jms, 3ds max dies after 30 seconds, blank file. Any help?
Other than that, this may be tagged by march 1st...
Ok, fatal problem:
When I try to export the jms, 3ds max dies after 30 seconds, blank file. Any help?
Other than that, this may be tagged by march 1st...
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That's awesome, I love it!
I finally started releasing my works. After 2 and a half years. Pop by and try them out!
Please DON'T bug me with questions on how to do basic modding. The tutorials are there for a reason, although I will help if you absolutely need it. Also DON'T ask me about Halo 2 modding, my Xbox isn't even modded.
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Ouch, major problem:
Que es?
Code: Select all
D:\Program Files\Microsoft Games\Halo Custom Edition>tool model vehicles\draco\
Couldn't read map file './toolbeta.map'
### draco.JMS
### WARNING found #411 degenerate triangles.
### WARNING found #140 coincident triangles.
### WARNING: randomly chose one of the 2 shaders called 'levels\a10\shaders\cryo
glass' (you should fix this!)
EAX: 0x03175994
EBX: 0x0020EE01
ECX: 0x00000000
EDX: 0x00000001
EDI: 0x0012F5A8
ESI: 0x00000000
EBP: 0x0012F480
ESP: 0x0012F470
EIP: 0x7C90EB94, C3 8D A4 24 ?????
EXCEPTION halt in \halopc\haloce\source\memory\array.c,#130: index>=0 && index<a
rray->count
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What does this have to do with a .scenario file? It's a GBX model...Patrickssj6 wrote:Ok basically you are *** up cause none knows how to fix that error besides Kornmann.
Seems soemthig with Arrays.Mb you should fix the errors above and see what happens then.Also you can try overide and old .scenario file.
I'll take a look at the JMS and see if I find something nasty...
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It was the hallways and engines, I removed and...
Welcome to Sapien, Draco!
Welcome to Sapien, Draco!
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lol.
The hallways, bulkeads and engines are frakked and will need to be remodeled, then I need to make the collision geometry, then, when all that is done, it will be time to make the map.
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