For this tutorial, we will be injecting a wraith into Bloodgulch.
1. create a folder index somewhere with the folders BSP and a second folder called Build
2. Copy and paste an unedited version of bloodgulch.map into the Build folder
3. in HMT v3.5 open up bloodgulch.map
4. go to Tools -> Extract -> Batch extract
5. check the box for metadata
6. click 'Browse' and find the Build folder and extract to this folder
roughly two minutes later...
7. Click on Tools -> Extract -> BSP/Model sections
8. Save these files in the BSP folder
9. Now open up b40.map (assault on the control room) in HMT v3.5
10. Go down to the vehicles tag and select the wraith ( [vehi]
vehicles\wraith\wraith )
11. In the Tag Information box (top left), check the box that says "Recursive"
12. Click on Save Meta and save right in the Build folder (just browse for the Build folder and click on it, don't put it in a sub folder in Build)
13. Then go to Tools -> Generate Raw Model Offset list (CSV file)
14. save it to your desktop or somewhere easy
15. Then click on Tools -> Extract -> Raw models
16. Load the CSV file you just saved (to your desktop or where ever)
17. Find vehicles\wraith\wraith and click on it
18. Extract it to Build\vehicles\wraith
19. Now click on Tools -> Model Decrapper/BSP Builder
20a. In Existing Vertex Area click browse and go to the BSP folder and find the .vertex file
20b. In Existing Index Area click browse and go to the BSP folder and find the .indices file
20c. In Existing BSP block click browse and go to the BSP folder and find the .sbsp file
21. Right click in the big empty space up above and click add
22. Find Build\vehicles\wraith\wraith.mod2.meta
23. Click on "De-Crap There Models
and Build a New BSP Chunk While We're At It"
24. After that's done, go to the BSP folder (in Explore or My Computer)
25. Copy the bloodgulch.sbsp.meta file and then paste it in the Build\levels\test\bloodgulch folder and overwrite if it asks you to
Now time to rebuild
26. Click on Tools -> Rebuild Map
27. Find the bloodgulch.map file that's in the Build folder
28. Click on Yes when the dialogue box pops up
29. In the bottom box click on Add and add Build\vehicles\wraith\wraith.vehi.meta
30. Click on Build
31. When it asks if any new vertices have been added, click YES and find it in the BSP folder (bloodgulch.vertices.new)
32. When it asks if any new indices have been added, click YES and find it in the BSP folder (bloodgulch.indices.new)
33. When it asks you if you "Wish to use the modified start offset" click on Yes
34. Done!
To make the Wraith driveable
1. Open up the bloodgulch that's in the Build folder called bloodgulch.map.rebuild.map
2. Then scroll down to vehicles
3. Then on the right, find where it says "wraith-driver"
4. Change this to "w-driver"
5. Click Save
*if you're going on with the steps below, don't close the mapfile
To put the Wraith in the actual map with HMT v3.5 and Sparkedit
1. Go back down to vehicles and select vehicles\wraith\wraith
2. Up in the Tag Information box, change where it says in the drop down boxes "vehi unit obje" to "scen obje
[Halo PC] Perfect Model Injection / Map Rebuilding
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[Halo PC] Perfect Model Injection / Map Rebuilding
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