[HCE][WIP][VEH] 'Draco'

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
HK-47





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Post by HK-47 »

Veegie wrote:It isn't FPS friendly, or efficient. Plus, the way the halo engine handles climbable surfaces, the bars protruding, and surfaces ending and begining, it'd play hell on the physics. Just unneeded processing would go into that.
you have a point....two versions maybe?
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Post by Patrickssj6 »

A box ladder has around 50 Polys :roll:

Anyway yes very nice.But why vehicle?If someone flies it and you are inside ugly stuff happens
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FleetAdmiralBacon




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Post by FleetAdmiralBacon »

Veegie wrote:It isn't FPS friendly, or efficient. Plus, the way the halo engine handles climbable surfaces, the bars protruding, and surfaces ending and begining, it'd play hell on the physics. Just unneeded processing would go into that.
they won't actually be climbable, they are only there so people don't say "how would you get to the top bunks?"
Patrickssj6 wrote:A box ladder has around 50 Polys :roll:

Anyway yes very nice.But why vehicle?If someone flies it and you are inside ugly stuff happens
I do believe I've explained that enough already.
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Post by Veegie[Temp] »

FleetAdmiralBacon wrote:
Veegie wrote:It isn't FPS friendly, or efficient. Plus, the way the halo engine handles climbable surfaces, the bars protruding, and surfaces ending and begining, it'd play hell on the physics. Just unneeded processing would go into that.
they won't actually be climbable, they are only there so people don't say "how would you get to the top bunks?"
Will they be in a touchable gameplay area? If so, then it will be VERY odd not being able to climb them. An aguemented super-soldier can flip a 3 ton tank, but not climb a ladder. And if it's up in lofts, or in some background, then why are you worrying about it being modeled instead of the single plane alpha blended technique? =\
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Post by HK-47 »

Are you speaking of the all mighty scorpion? it weighs 66 tons...but yeah it would be weird...retarded MC!
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Post by FleetAdmiralBacon »

Here's a new pic for you, the bridge, which is almost finished:
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The huge displays will have custom textures, but I haven't made them yet. So will the triangular-ish console in the middle.

Now I have another window to put in....

Ahh, done:

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There are now 3 view windows in the bridge, just need to add glass later.
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Post by FleetAdmiralBacon »

Oh, I hate it when I have to do this to get peoples attention... Good thing people say they're waiting for this map as much as coldsnap:

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Now that is progress!
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Post by GametagAeonFlux »

I like that fly through render...albeit a tad bit small.
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Post by FleetAdmiralBacon »

I made it as a smiley for MSN...

More pics:

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Is she not the definition of perfection?

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The bridge

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It's lonely down here...

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The weapons systems, sorry, the gun isn't ready yet.

And that's the Draco. Any questions?
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Post by tebteb »

Reminds me of the Pillar of Autumn :P
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Post by FleetAdmiralBacon »

tebteb wrote:Reminds me of the Pillar of Autumn :P
It should, everything but the chairs are custom, though.
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Post by FleetAdmiralBacon »

Friggin..
Ok, fatal problem:
When I try to export the jms, 3ds max dies after 30 seconds, blank file. Any help?

Other than that, this may be tagged by march 1st...
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Post by =Hunter= »

That's awesome, I love it!
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Post by FleetAdmiralBacon »

Ouch, major problem:

Code: Select all

D:\Program Files\Microsoft Games\Halo Custom Edition>tool model vehicles\draco\
Couldn't read map file './toolbeta.map'
### draco.JMS
### WARNING found #411 degenerate triangles.
### WARNING found #140 coincident triangles.
### WARNING: randomly chose one of the 2 shaders called 'levels\a10\shaders\cryo
 glass' (you should fix this!)
EAX: 0x03175994
EBX: 0x0020EE01
ECX: 0x00000000
EDX: 0x00000001
EDI: 0x0012F5A8
ESI: 0x00000000
EBP: 0x0012F480
ESP: 0x0012F470
EIP: 0x7C90EB94, C3 8D A4 24 ?????
EXCEPTION halt in \halopc\haloce\source\memory\array.c,#130: index>=0 && index<a
rray->count
Que es?
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Post by Patrickssj6 »

Ok basically you are fucked up cause none knows how to fix that error besides Kornmann.
Seems soemthig with Arrays.Mb you should fix the errors above and see what happens then.Also you can try overide and old .scenario file.
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Post by FleetAdmiralBacon »

Patrickssj6 wrote:Ok basically you are *** up cause none knows how to fix that error besides Kornmann.
Seems soemthig with Arrays.Mb you should fix the errors above and see what happens then.Also you can try overide and old .scenario file.
What does this have to do with a .scenario file? It's a GBX model...
I'll take a look at the JMS and see if I find something nasty...
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Post by Patrickssj6 »

OMFg forgot you wanted to make a vehicle
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Post by FleetAdmiralBacon »

It was the hallways and engines, I removed and...
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Welcome to Sapien, Draco!
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Post by GametagAeonFlux »

Looks cool, albeit a bit smaller than I thought.
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Post by FleetAdmiralBacon »

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lol.

The hallways, bulkeads and engines are frakked and will need to be remodeled, then I need to make the collision geometry, then, when all that is done, it will be time to make the map.
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