{skin} the best cheese ghost ever (i think)
{skin} the best cheese ghost ever (i think)
i was bored so i made the cheese ghost. Here is the emmental ghost, and i will follow up shortly with the cheddar ghost and red leicester ghost.
No im not disturbed.
ps how do i get rid of the purple bits? is it the cubemap?
Click on the picture to get bigger version.
No im not disturbed.
ps how do i get rid of the purple bits? is it the cubemap?
Click on the picture to get bigger version.
- Attachments
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- cheese ghost.rar
- (99.3 KiB) Downloaded 13 times
Just....bad....
I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
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- FleetAdmiralBacon
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Isn't this the only cheese ghost?
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I think your right >.<. Also he doesnt even have a graphics card. Its something called integrated, and many are stuck with it and think they have a "crappy graphics card"IRONPEO wrote:thats the point man, its garanteed to be the best.
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- rentafence
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I meant the skin you dumbass. The skin on the ghost looks like $hit. End of story.PlasmaGrunt wrote:dont say its bad. look at the ground, his vid card is bad (no offence) so of course the skin wont look good. try it on ur own comp and see it. good job man. its nice to see a good variety
I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
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i like it good job, u might consider getting a new graphics card....or comp i suggest dell
hey btw the purple bits are the cube map , and to get rid of them i would delete the cubemap out of the shader tag for the ghost, but i recomend making a new cubemap, a yellow-orange one in this case, you could also try shading the cubemap, the defaults (no shading) are 0,0,0 for perpendicular and parallel shading, make them like a bright orange/yellow (click the little box instead of manually putting in numbers)
ill get a better pics hold on
click for larger
hey btw the purple bits are the cube map , and to get rid of them i would delete the cubemap out of the shader tag for the ghost, but i recomend making a new cubemap, a yellow-orange one in this case, you could also try shading the cubemap, the defaults (no shading) are 0,0,0 for perpendicular and parallel shading, make them like a bright orange/yellow (click the little box instead of manually putting in numbers)
ill get a better pics hold on
click for larger
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