Multiple Bipeds
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Multiple Bipeds
I was wondering if it was possible to have more than 2 playable bipeds in the main menu where you could choose them.
And if so how could it be done?
And if so how could it be done?
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no cause they wouldnt b in the maps the secondary tank was already there

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raw data can be externallly referenced from shared.map, singleplayershared.map, or mainmenu.map. so you just inject the biped model raw data in to one of the shared maps and then go in to your multiplayer map and inject new mode tags and correctly reference the new raw data.Sarge Derek wrote:Is there any1 i can change the elite and spartan to something else (just keeping 2) in the mainmenu and have it work for all mp maps
i guess if you inject new raw data in to the shared maps then it would upset the raw data after where your injecting. maybe you could add it to the end of the map, but that could possibly create a improper map. but you could inject new bitmap raw data without a fuss though.

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Sarge Derek wrote:Is there any1 i can change the elite and spartan to something else (just keeping 2) in the mainmenu and have it work for all mp maps
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Also, to make it possible you would have to add the tags to all the maps, and make sure all the players your playing with would also have to have them
Its Possible But Really Complex

I made this 100% by myself, Everything from the background, to the location of the tags, Get yours http://customgamercards.com
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your correct but each map needs a biped in to load off of, if they were all perfectly in the shared and such there would be no use for a biped tag, in each map

I made this 100% by myself, Everything from the background, to the location of the tags, Get yours http://customgamercards.com