Full Size Scarab

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
ubernoob111





Posts: 49
Joined: Sun Feb 19, 2006 11:48 am

Full Size Scarab

Post by ubernoob111 »

If there is a way to put a full size scarab on terminal, I need help on putting it in the map.
sundriedprawn





Posts: 506
Joined: Thu Nov 24, 2005 3:07 am
Location: Australia

Post by sundriedprawn »

there is a tut some where and isnt terminal to small?
01001111 01001101 01000111 00100001 00100001 00110001 00110001 00110001 01101111 01101110 01100101

49204C494B4520434849434B454E
ubernoob111





Posts: 49
Joined: Sun Feb 19, 2006 11:48 am

Post by ubernoob111 »

terminal bigger than turf isnt it? It seems like it. You can put a scarab on turf but I dont know. Just seeing if it is possible. It would look cool.
User avatar
xzodia




Translator Connoisseur Coagulator

Posts: 1981
Joined: Sun May 15, 2005 10:31 am
Location: UK
Contact:

Post by xzodia »

no ofence but this is really easy

drag n drop the scarb on 2 teminal then spawn using an item collection
Image
Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
User avatar
RaVNzCRoFT




Grunge Pyre

Posts: 6208
Joined: Mon Jan 10, 2005 3:05 pm
Location: Raleigh, North Carolina, USA

Post by RaVNzCRoFT »

"Drag and drop"? You've got to be kidding me. It's a lot harder than that.
Cmoney301





Posts: 2
Joined: Thu Feb 23, 2006 9:28 pm
Location: Dub C
Contact:

Post by Cmoney301 »

LOL Extreamly easy just Drag and drop .............
by the way the scarab isnt realy that cool it is just a giant stoopid bugmachine
Image
ubernoob111





Posts: 49
Joined: Sun Feb 19, 2006 11:48 am

Post by ubernoob111 »

Do i drag the scarab from the "mach" tag or what tag? Because I tryed to drag from the mach tag but it took like 2 hours. When it finally got to the re-linking part, it froze. So if it can go faster or use a different tag that would help because I dont think it is suppose to take that long.
t_mann05




Articulatist 250

Posts: 361
Joined: Fri Dec 02, 2005 7:46 pm

Post by t_mann05 »

Yes u must drag it from the mach tag. If your movebox freezes, it may be too late to add a scarab because you already have too much stuff in the map. This happend to me for my last mod so i started with a fresh map. I took my scarab from oldmambasa.map.
Then you need to spawn it through the itmc collections tag.

1)open ur map in insolence and go to itmc tag.
2)duplicate any item in there, i used the rocket launcher ammo
3) open up the rocketlauncher ammo you just duplicated and change its dependency to the mach scarab.
4) Then go open up ADI and open the scnr tag. Then click tools at the top and go to blue guerilla
5) then scroll down to the collections tab and click the collection and change whatever weapon is in that box to your rocket launcher ammo 2.
6)Then open up cord finder and find the cordinates that you want it to spawn at and put the X Y and Z cordinates in.
7)Then at the top click validation and save.

It should spawn on your map now. good luck.
baseball1332





Posts: 180
Joined: Mon Jan 16, 2006 9:07 pm
Location: MIA 305!!

Post by baseball1332 »

nice tut t_man
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Post by Snaku »

Are you sure it froze? It takes a really freakin' long time to relink. Like, you should start it before you leave for work or school, or go to bed or something. It'll sit there forever doing one part of relinking and you're sure it froze, but it didn't.
ubernoob111





Posts: 49
Joined: Sun Feb 19, 2006 11:48 am

Post by ubernoob111 »

That could be it. I do have a lot of stuff on my map. But im sure it froze. It started re-linking, and after about half an hour, it said insolence not responding. You think it could also be the insolence program I have?
Last edited by ubernoob111 on Sat Feb 25, 2006 7:25 am, edited 1 time in total.
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Post by Snaku »

Could be all kinds of stuff, I guess. But Windows describes a lot of proggies as not responding when, if you leave them alone long enough, they'll continue. Just try leaving it all night and see if that works. It sucks, but that's what I had to do.
ubernoob111





Posts: 49
Joined: Sun Feb 19, 2006 11:48 am

Post by ubernoob111 »

How would I know if I have too much stuff on the map. And the scarab in the "mach" tag on turf will work wont it?
ApocalypseTyrant




Wordewatician 100

Posts: 152
Joined: Thu Jun 16, 2005 10:23 am
Contact:

Post by ApocalypseTyrant »

Are you trying to drive it or use it as scenary?
Image
www.earthcity.us
Become a citizen. Live the legend.
ubernoob111





Posts: 49
Joined: Sun Feb 19, 2006 11:48 am

Post by ubernoob111 »

Im trying to add the scarab on terminal as scenery, not to drive.
sundriedprawn





Posts: 506
Joined: Thu Nov 24, 2005 3:07 am
Location: Australia

Post by sundriedprawn »

do you want to now how to make it look like its shooting?
01001111 01001101 01000111 00100001 00100001 00110001 00110001 00110001 01101111 01101110 01100101

49204C494B4520434849434B454E
ubernoob111





Posts: 49
Joined: Sun Feb 19, 2006 11:48 am

Post by ubernoob111 »

I was just trying to put it on the map. You know, just standing there. But if it was shooting that would be really cool.
sundriedprawn





Posts: 506
Joined: Thu Nov 24, 2005 3:07 am
Location: Australia

Post by sundriedprawn »

ok you need to do active scenery for this

1.open insolence
2.open terminal and a map that had the scarab projectile
3.drag the progectile to terminal
4.wait
5.add a itmc chunk to your map OR duplicate an itmc in the itmc tag
6.now open h2x/darkmatter and go to the new itmc
7.now click dependancies and switch the only dependancies from equip - what ever you duplicated to proj - scarab projectile
8. open up the scnr tag and click meta editor then go to the collections tab
9.make it spawn where the scarabs "mouth" is
10.fix encryption,sign,ftp and your done
01001111 01001101 01000111 00100001 00100001 00110001 00110001 00110001 01101111 01101110 01100101

49204C494B4520434849434B454E
ubernoob111





Posts: 49
Joined: Sun Feb 19, 2006 11:48 am

Post by ubernoob111 »

Ill try that but first, if i just want it standing there and not shooting, do I need to do the thing with the x,y,z stuff or can I just open terminal, go to the itmc tag and change the sword to mach, then scarab?
baseball1332





Posts: 180
Joined: Mon Jan 16, 2006 9:07 pm
Location: MIA 305!!

Post by baseball1332 »

yes...if you do that the scarab would be were the sword usually is
Post Reply