How do you make lights in Halo??

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Classic





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How do you make lights in Halo??

Post by Classic »

How do you make lights in Halo??
p0lar_bear




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Post by p0lar_bear »

What you do is make a white bitmap, and give it a totally black alpha channel, so it would be invisible in game.

Then make a shader_environment tag that emits light; look at the tag's settings and find the ones that affect lightmaps. Make sure the shader references the invisi-bitmap.

Next, in your level's model, place down a plane that uses a material that has the same name as the shader you just created. Place it somewhere where you would like like to show up, like on a wall, in mid-air, etc. Also, make sure the material name has the special shader symbol for render-only.

Build your structure BSP and open the scenario in Sapien. Run a 0-quality radiosity on the map real quick and see if the light works the way you want it.
Classic





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Post by Classic »

What are some textures already in halo with light emiting shaders??
p0lar_bear




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Post by p0lar_bear »

Classic wrote:What are some textures already in halo with light emiting shaders??
Look at the shaders for the base lights in the tuorial folder.
Classic





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Post by Classic »

What are some realy bright lights. I have a large indoor map and need a lot of light to light it up.
Patrickssj6




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Post by Patrickssj6 »

You can always use markers :D
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Classic





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Post by Classic »

Patrickssj6 wrote:You can always use markers :D
Markers ???
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gh0570fchurch




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Post by gh0570fchurch »

you know... markers.. like these... lol
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Dr.Cox wrote:gh0570fchurch has a mexi-stash. =D
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