How do you make lights in Halo??
How do you make lights in Halo??
How do you make lights in Halo??
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What you do is make a white bitmap, and give it a totally black alpha channel, so it would be invisible in game.
Then make a shader_environment tag that emits light; look at the tag's settings and find the ones that affect lightmaps. Make sure the shader references the invisi-bitmap.
Next, in your level's model, place down a plane that uses a material that has the same name as the shader you just created. Place it somewhere where you would like like to show up, like on a wall, in mid-air, etc. Also, make sure the material name has the special shader symbol for render-only.
Build your structure BSP and open the scenario in Sapien. Run a 0-quality radiosity on the map real quick and see if the light works the way you want it.
Then make a shader_environment tag that emits light; look at the tag's settings and find the ones that affect lightmaps. Make sure the shader references the invisi-bitmap.
Next, in your level's model, place down a plane that uses a material that has the same name as the shader you just created. Place it somewhere where you would like like to show up, like on a wall, in mid-air, etc. Also, make sure the material name has the special shader symbol for render-only.
Build your structure BSP and open the scenario in Sapien. Run a 0-quality radiosity on the map real quick and see if the light works the way you want it.
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