Crazy Matrix Reloaded on the way with new collision models!

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Icetiger





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Crazy Matrix Reloaded on the way with new collision models!

Post by Icetiger »

The new crazy matrix will take advantage of the duplicating scenery ability of sparkedit and new collision models for the fallen tree scenery (log) like Xorange did in his mod (special thanks goes out to him). I will also provide a tut on how I changed the collision models in halo pc...

Will you be ready for the next modding revolution?
Last edited by Icetiger on Thu Feb 26, 2004 4:30 pm, edited 1 time in total.
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Demonic Spartan





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Post by Demonic Spartan »

Stupid talented people.

Sounds great, can't wait till it's out...i hate talented people agh

:D
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[users]ReApEr





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Post by [users]ReApEr »

Stupid talented people.

Sounds great, can't wait till it's out...i hate talented people agh :D
lol stupid talented people thats funny and ya sounds good
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xecuter





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Re: Crazy Matrix Reloaded on the way with new collision mode

Post by xecuter »

Icetiger wrote:. I will also provide a tut on how I changed the collision models in halo pc...
gimme gimme gimme gimme gimme gimme gimme gimme
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HunterXI





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Post by HunterXI »

morphias_22 wrote:Hey man, IM VERY INTERESTED! Let me tell you why:
Im trying to make a moive, (wnat to see the test trailer? here it is: http://files.halomods.com/viewtopic.php?t=882 ) and evehthing is going great, but the mod i made for bullit time, SUCKED ASS (not the cool sucks, but bad sucks) anyways, if your going to make a bullit time part for this map, acan you please make a special build for deathisland! IT will be so great of you, and i will put you in the credets, in a special place! Thank you if you want to do it, and tahnk you if you dont ^_^. Bye, thanks again!
that mod didn't suck, it got the job done...

but yes, Im very interested in learning how you edited the coll models... if you could make a tut, Ill convince a mod to sticky it, and hopefully all those posts should stop appearing... :D
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