Milkshape

Utilities designed primarily for Halo PC.
Your Sister





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Milkshape

Post by Your Sister »

here is milkshape 3d for anyone that wants it. i know this needs to go in the utilities forum but im not an administrator.
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Re: Milkshape

Post by Guest »

sorry man no one respawns these days
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Post by daevltimi »

dude i cant open this up i can unrar it an all that crap but when i go to use it i click on the icon and it brings up the same error report box that comes up when the exception data is gathered on halo PLEEEEEEEEEAAAAASE HEEEEEEELLLLLLP
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-[SoA]-Soul





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Post by -[SoA]-Soul »

dude its not fo halo i cant get in halos models how do i get there there is no readme
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Post by Sam2 »

You have to go: File --> Import --> Wavefront OBJ
farklem




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hmmm

Post by farklem »

I will talk to Grenadiac and see if he wants this in the utilites. If he does I will move this into the utilities section.
Your Sister





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ok

Post by Your Sister »

ok sounds good.
maxipulhalo





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Post by maxipulhalo »

is this the full version?
h
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Post by Your Sister »

no
mod maddness





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Post by mod maddness »

i still cant get any of the models for halo
halo 2 halo 2 halo 2
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Post by Demonic Spartan »

mini-tut on getting models from HMT3 into Milkshape :

Open HMT3

Find [mod2]PC Models, click on the thing that you want to export.

if /fp is after the name, it means when you carry the weapon. Otherwise, it means when its on the ground. When there are multitple models, the first one means the closest, the second one means you see it farther away, etc...

Anyways, open Milkshape, and go to File - Import - Wavefront OBJ and browse for the model that you exported from HMT3.

Edit to your wish -

Click on Select, click on Vertex down on the menu at the bottom of the toolbar, go into one of the 3 modeling screens, select what you want, go back over, select Extrude or Move, and move them around.

mini-tut on getting models from Milkshape into Halo :

In MilkShape, do File - Export - Wavefront OBJ.

Open HMT3

Find [mod2]PC Models, click on the model that you originally exported from HMT3

Click import, browse for the new model, click import, save, and play.

Note : If it says you can't import, then somehow you changed the number of vertices.

Hope this helps... :)
Image
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Post by mod maddness »

thanks ill try it :D
halo 2 halo 2 halo 2
[F8]BuNX





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Post by [F8]BuNX »

Still not working , when i exported a model and opened it with milkshape , milkshape goes open but i don't have a model to edit...
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Post by B0rn1nT|-|ESky »

Ok man i got everything u said and im just havin problems figuring out how to change something WITHOUT editting the vertices. because everything ive tried (one at a time) it says there's either too many or not enough
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Post by conquer2090 »

i kant use this i get an error when i try to run this that asks me to send error report
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Post by RvB Church »

IM HAVING THE SAME PROB AS conquer2090 WTF IS UP WITH THIS BULL SHIT!!
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Post by isuckwoot »

I do too... I really ish I could open this.
Im AKA HunterXI :D
mooseman2004





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Post by mooseman2004 »

Ok u will need these dlls if it crashes or deosnt open for u. Put these in the folder that milkshape3d.exe is in http://www.swissquake.ch/chumbalum-soft ... 31dlls.zip
bobak





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Post by bobak »

hey how i take models out of the HMT 3.
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Post by isuckwoot »

mooseman2004 wrote:Ok u will need these dlls if it crashes or deosnt open for u. Put these in the folder that milkshape3d.exe is in http://www.swissquake.ch/chumbalum-soft ... 31dlls.zip
thank you, o lord and master :D
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