Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Macrohard
Posts: 7 Joined: Mon Feb 20, 2006 9:04 am
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by Macrohard » Mon Feb 20, 2006 9:24 am
Wouldn't this be great in multiplayer?! Imagine giant grunts hiding behind clumps of trees!
ApocalypseTyrant
Posts: 152 Joined: Thu Jun 16, 2005 10:23 am
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by ApocalypseTyrant » Mon Feb 20, 2006 10:20 am
That would be cool, but wouldn't you have to move the flags? How would you get inside the bases? CTF rules!
Snaku
Posts: 956 Joined: Thu Nov 10, 2005 9:40 am
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by Snaku » Mon Feb 20, 2006 2:23 pm
I think I figured out the jisjointed thing. You have to edit the bones under the mode tag to... whatever they'd be in a giant model. I guess you'd have to do the math or something to find the new places.
Macrohard
Posts: 7 Joined: Mon Feb 20, 2006 9:04 am
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by Macrohard » Mon Feb 20, 2006 3:10 pm
But wouldn't weapons placement take care of that?
Snaku
Posts: 956 Joined: Thu Nov 10, 2005 9:40 am
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by Snaku » Mon Feb 20, 2006 3:23 pm
???
ApocalypseTyrant
Posts: 152 Joined: Thu Jun 16, 2005 10:23 am
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by ApocalypseTyrant » Mon Feb 20, 2006 4:29 pm
Kinda like in Halo PC where you could move where the projectile fired from so you could make more than one thing fire at a time...that's how they were able to dual wield in Halo CE.
Snaku
Posts: 956 Joined: Thu Nov 10, 2005 9:40 am
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by Snaku » Mon Feb 20, 2006 4:38 pm
Ah. Can you do that? I guess it's kind of a moot point, since you can't edit collision, though.
ApocalypseTyrant
Posts: 152 Joined: Thu Jun 16, 2005 10:23 am
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by ApocalypseTyrant » Mon Feb 20, 2006 4:48 pm
lol. all i do is just shoot at the giant mass and eventually it goes down. granted they aren't the best battle tactics on the field, but they work