[Plugins]Fixed Weapon Respawn Timing & matgmm

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[Plugins]Fixed Weapon Respawn Timing & matgmm

Post by jkjk »

xbox7887 had released this information on pg 7 in XD's Halo CE thread but I don't think many people saw it, due to the numerous questions in other forums. Since there are some cool mach mods lately, it will be useful for them. This plugin allows you to change the respawn time of all weapons and vehicles. It's one of the most useful plugins IMO. No more controlling of the power weapons to make it more like Halo 1. Thanks xbox7887.
You put it in the tag templates folder of ADI 2.0. You open it by using the blueGuerilla plugin system. You have to close ADI when you open another map if you use something other than the scnr tab at times; otherwise it may crash.
I also included an example of what it does. Everyone will have these changes if the host has the mod. It makes it so midship isn't controlled by the ES as much anymore. I added every weapon and power-up into the level and changed some respawn times like instant respawning needles for dual wielding. I balanced the weapons and the stage too. You should set it to start with the SMG.
Thanks to TSF for ADI, TJC for Insolence/Serenity 2.0 and Glitchy for his XBC tut. Enjoy!
Attachments
scnr.rar
New fixed version.
(438 Bytes) Downloaded 143 times
matg-mm.rar
Fixed the values labeling
(561 Bytes) Downloaded 89 times
£b$$wƒ!'s tut on how to add itmc's to Relic and Gemini since they don't work in Insolence. For Halo117
£b$$wƒ!'s tut on how to add itmc's to Relic and Gemini since they don't work in Insolence. For Halo117
add.gif (23.2 KiB) Viewed 2654 times
mid.rar
(4.21 KiB) Downloaded 101 times
Scnr.JPG
Scnr.JPG (32.35 KiB) Viewed 3668 times
Last edited by jkjk on Tue Feb 21, 2006 8:16 pm, edited 7 times in total.
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Post by ~CrimsonCloud~ »

i swear i saw this somewhere before.Hmm i dont really remeber but good job giving it to the people who need it
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Post by jkjk »

There may be an IFP that does this too but haven't had to look into it.
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Post by ~CrimsonCloud~ »

jkjk wrote:There may be an IFP that does this too but haven't had to look into it.
yes it has everything but disappar time. im pretty sure its in dark matter
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Post by xbox7887 »

ugh be careful about that plugin, the first time i posted the offsets were a little mixed up. I beileve the fixed one has them in decimal form.
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Post by jkjk »

I've had no problems with this on all the maps. In Relic, the drop down list doesn't work so you have to type it in.
Last edited by jkjk on Fri Feb 03, 2006 7:14 am, edited 1 time in total.
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Post by Radioactive_Lord »

YES OMG IVE BEEn looking for this forever now nice job
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Post by TunesRus90 »

all these values are already in darkmatter and the IFP i think, but good job making the plugin anyways.
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Post by Zigen »

if youve seen this somewhere itd probably be released by me on accident about many months ago....in the Organizer pack or something.
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Post by TheTyckoMan »

mb they were released as plugins with darkmatter?
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Post by predator117 »

when i saved it in tag templets and opened lockout in adi i got this
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Post by jkjk »

it looks like another plugin. did you unrar it and replace your current one. You should back up your current one in case.
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Post by Limpmybizket911 »

I get the same plugin as he does.... :(
XanarckyX wrote wrote:do i need a diffrent softwear than "Dothalo"?
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Post by The Flying Dutchmen »

this author is a fake... i get thesame error and i didnt even backup my original plugin because i thought it would be good, since everything on here is good... thx a lot for ****** my plugin and posting this stupid garbage
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I don't think the dds files work in the ppf o matic
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Post by predator117 »

does anybody have the original plugin or have the plugin thats shown there?
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Post by Zigen »

xbox7887 is not a fake plugin maker... and this plugin is real.dunno wtf you guys talking about i've had this plugin since august last year maybe or later that year
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Post by xbox7887 »

stoner4life wrote:this author is a fake... i get thesame error and i didnt even backup my original plugin because i thought it would be good, since everything on here is good... thx a lot for ****** my plugin and posting this stupid garbage
Oh sorry, guess you will have to throw away all the other 'fake' plugins you have lying around in your collection :?
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Post by predator117 »

what i dont understand is why it is works for other people and not me. is this a earlier version or something or what?
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Post by IH3ARTN0085 »

yay
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Post by jkjk »

Relax. Just paste this into your scnr in tag templates.

<struct name="Scenario" size="992" info="">
<struct name="Collections" offset="288" size="144" info="Respawning objects.">
<value class="" name="Object Type" offset="20" type="short" info=""/>
<value class="" name="Collection" offset="0x58" type="dependency" info=""/>
<value class="" name="Object Properties" offset="0x0" type="enum16" info="Object Properties">
<option name="Default?" value="0"/>
<option name="Suspended" value="1"/>
<option name="Vehicle?" value="2"/></value>
<value class="" name="Spawn one at a time" offset="18" type="enum16" info="">
<option name="No" value="0"/>
<option name="Yes" value="1"/></value>
<value class="" name="Respawn Time" offset="0x0e" type="short" info=""/>
<value class="" name="Disappear Time" offset="0x10" type="short" info=""/>
<value class="" name="X" offset="64" type="float" info=""/>
<value class="" name="Y" offset="68" type="float" info=""/>
<value class="" name="Z" offset="72" type="float" info=""/>
<value class="" name="Yaw" offset="76" type="float" info=""/>
<value class="" name="Pitch" offset="80" type="float" info=""/>
<value class="" name="Roll" offset="84" type="float" info=""/>
</struct>
</struct>

Source:
http://files.halomods.com/viewtopic.php ... &start=120
Last edited by jkjk on Mon Feb 20, 2006 6:27 am, edited 1 time in total.
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