Sapien issue

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Post Reply
MatCheck





Posts: 5
Joined: Fri Feb 03, 2006 9:10 am

Sapien issue

Post by MatCheck »

im just not having the best time with this whole mapping deal. But i have learnt greatly from my mistakes and i can usually solve them after pondering them for a while. But this mistake has just got me stumped. I dont know what i did wrong. I have exhausted all of my resources, and everything i read from stuff i searched for i tried, and nothing would work. Also i know the controls, they work in the tutorial levels. So onto the error.

When i open my map in sapien i get an error in the game window that states "Can not teleport the camera" or something similar to that. Also i cannot move the camera and my sky is just the plain dark blue of the material i used. I named it "+sky". I may have that wrong but it doesnt really matter because its an indoor level and i need to place a spawn point so i can test it.

Its modeled after my school. Took me about an hour today to figure out the scale of the floor plan on my school map and that 1 foot = 10 3ds units. (mastercheif is 7 feet tall and in 3ds max he is 70 units high) kind of a tall cyborg isn't he?
p0lar_bear




Articulatist 250

Posts: 365
Joined: Wed Apr 20, 2005 8:17 am

Post by p0lar_bear »

Did you open your scenario tag in Guerilla and reference a .sky tag, like in the tutorial?

And did you run radiosity?
MatCheck





Posts: 5
Joined: Fri Feb 03, 2006 9:10 am

Post by MatCheck »

yes, but i still get the same errors. Im gonna make a simple skybox outdoor level. see if mabey that works.
Post Reply