Invisible Wall Help
Invisible Wall Help
Well i just transitioned over to skinning halo 2 from modding halo 2 and its harder than i thought it would be. The thing i am having the most trouble with is making walls clear. I don't want them to be completely clear, but translucent. if anyone could give me a couple of tips, over some cool .dds files that would be great. Thanks in advance!
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- Joined: Wed Apr 20, 2005 8:17 am
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This is a Halo CE forum, but I will try to help you anyway.
On the CE engine, a bitmap's alpha channel determines how visible it is. YOu could try opening the bitmap in photoshop, redicing the alpha channel to about 50%, then injecting it.
Then again, I don't know if this will work. When I make tranlucent materials for CE, I put them into a shader_transparent type shader tag. Give it a go and see if it works.
On the CE engine, a bitmap's alpha channel determines how visible it is. YOu could try opening the bitmap in photoshop, redicing the alpha channel to about 50%, then injecting it.
Then again, I don't know if this will work. When I make tranlucent materials for CE, I put them into a shader_transparent type shader tag. Give it a go and see if it works.