Invisible Wall Help

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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joeschmoe





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Joined: Sat Jun 18, 2005 10:17 am

Invisible Wall Help

Post by joeschmoe »

Well i just transitioned over to skinning halo 2 from modding halo 2 and its harder than i thought it would be. The thing i am having the most trouble with is making walls clear. I don't want them to be completely clear, but translucent. if anyone could give me a couple of tips, over some cool .dds files that would be great. Thanks in advance!
Kurroda





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Post by Kurroda »

you could probley make transparent image and do a little brushing on it to make it a little dirty looking
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joeschmoe





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Post by joeschmoe »

how would i go about doing that?... like i said im new to skinning and new to adobe photoshop.. thanks
joeschmoe





Posts: 102
Joined: Sat Jun 18, 2005 10:17 am

Post by joeschmoe »

Hmmm.. i guess nobody knows... if you can help me please respond... because im really confused because most of the translucent skins i have looked at are just black, but when i make a skin all black it actually appears black in game :?
Kurroda





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Post by Kurroda »

do you have photoshop and if so do you have the nvidia plugin
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joeschmoe





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Post by joeschmoe »

Yes i do have photoshop but i dont have that plugin... and thanks for responding to me even though i requested halo 2 help in the wrong place, even if you didnt know i was talking about halo 2 :D
p0lar_bear




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Post by p0lar_bear »

This is a Halo CE forum, but I will try to help you anyway.

On the CE engine, a bitmap's alpha channel determines how visible it is. YOu could try opening the bitmap in photoshop, redicing the alpha channel to about 50%, then injecting it.

Then again, I don't know if this will work. When I make tranlucent materials for CE, I put them into a shader_transparent type shader tag. Give it a go and see if it works.
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