clay mold mine

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
leorimolo





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Post by leorimolo »

butm where in the scnr tag do you add hheight to it, also icant see grandes as weapon I usto thoe.

LEo
leorimolo





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Post by leorimolo »

I started thinking about the air strike tut, it has cords where the rockets are fired why not just make a device that does the air strike as if it were an explosive hidden some here in teh base.
masterpie




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Post by masterpie »

How about this, you drag the mine from containment over, edit the model to look like a claymore mine, then change the collision model to something about the same size, and then maybe, i dont know because i dont have any maps to check it with, but somewhere in the mines propertys, does it have a damage this, if so, you could just change that to something immensly small so that when you touch it, its explodes! :wink:
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dos mes





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Post by dos mes »

Except for the fact that touching doesnt cause damage.
Snaku




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Post by Snaku »

Can't remember what the mod was. It was zanzibar all yellow (greennc did the skin) and it had crashing pelicans and banshees. Anyway, they moved the gate over beside the big fan and had it set to open when you got near it. So it seems it is possible to have something activate based on proximity. Anybody know how they did that exactly?
leorimolo





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Post by leorimolo »

that was in exodus ill check out the ppf later
masterpie




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Post by masterpie »

The gate was a mach, what he did was change the mach type to door (theres a checkbox) and messed around with the other stuff like delay time etc....So if you were to clone the zanzibar gate, re-moddel it, change the coll model to something the same size, change it to a door, and then somehow change it so that instead of it opening, It Explodes!!! lol, dunno how you'd be able to do that though...
Snaku




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Post by Snaku »

I'd say that sounds like an idea. If there's absolutely no way to rig it as an explosive, I suppose there's the possibility of having the gate close on an explosive barrel or something. Would it have the proper collision to do that without just pushing the barrel aside?
Or, how about this? I saw a mod, think it was called Underground, where there was a large platform underneath lockout. Explosive barrels would spawn there and immediately be lifted by a... grav lift (if that's what you call it). Don't know much about grav lift, but if it's a mach, you could set it to activate by setting it as a door, and if there's a low ceiling in the area, and you increase the grav lift's force enough... and if you've got an explosive barrel waiting to be lifted.... BOOM!
leorimolo





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Post by leorimolo »

UPDATE, I tested it today in zanzibar, all i did was wxtract meta of a sticky granade proj put it in weap, blade. What this does is switch the blade for a sticky granade. Now it kinda worked but the granade wont stick to u or move unles you fire at it, or melle it. Now what im trying to figure is how to eliminate the fact that it wont stick to u until it touches the ground. Ill post pics another day when i get my capture card.or could some one else get pics with the meta ill provide you with it.
Snaku




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Post by Snaku »

So it doesn't behave as a proj until it gets shot or melee'd? Hmm... what if you increase the bipd's weight by like a huge amount? Would that make enough of an impact?
You know what else would be cool? If you could rig it so instead of throwing a sticky, you could just leave it floating in the air. You could booby trap a doorway so noone could get through, or start dropping them when you're running away from someone.
leorimolo





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Post by leorimolo »

I wanted to do that but where do you select an objects gravity.
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