Also, what is not shown here is that I am planning to put a platform in the middle that will connect the two bridges, as well as a sniping platform on each side of the bridge, only accessable by a one-way teleport.Well, I finally figured out how to use the BSP Converter and its exception-al batch bitmap extractor, and I decided to make a map out of a couple of the b40 BSPS. It does not have a name yet, but I will think of one as I make headway.
I'm learning more about how to use 3DSMax as I've gone along, and so far I've managed to flawlessly remove the elevator shaft and room that leads to it, as well as the blockade that makes you go all the way around. May not be a big deal to you seasoned modelers and skinners, but it's a start for me.
Overview of a base:
Middle part of the base:
Shows the wall and the pillar where the elevator room and blockade USED to be:
Going to use this bridge:
The layout is gonna be something along the lines of one of those circular rooms on opposite sides for the bases, with two long hallways on either side of the bases (the one where you encounter rocket flood on Two Betrayals), connected together by the bridges.
EDIT: Here's a quick Paint layout sketch:
EDIT2: Here's a quick render, showing a little over half of the layout:
So far, the room and the bridges weigh out to about 10k polies each, so I'm gonna have to do some poly-chopping.
Comments please.
[WIP] B40 (AotCR) Inspired Map
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[WIP] B40 (AotCR) Inspired Map
Taken from my post at the Gearbox Software Forums:
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This is NOT AotCR. The map you probably have in mind is JackBauer's ColdRush.soccerfreak wrote:Ummmm..........that is AotCR.......?????Someone already made this a map a while back. I have it right now.
This map is INSPIRED by the AotCR BSPs; a "remix" of various BSP parts, if you will. In essence, this map is similar to Gephyrophobia, minus the annoying banshee whores.
