that was just a shader swap . here i made my own custom bitmaps matching the original bitmaps perfect and causing a perfect color change, wich was a "bit" of work to do this.Trigger_6 wrote:PS: actually its not the first colorchangeable grunt, i have made one two, i just swaped a shade, and it lets the masterchiefs/elites color shader switch.
[MOD] [PUBLISHED ON MIMESIS] Sunnision SLC || headshotmasta
- xheadshotmastax
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Looks cool!
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- xheadshotmastax
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Normal grunt is chaning color also yesDojorkan wrote:Yeah although its stimple the HEretic changing color is cool.
But it seems that everyone here thinks that NORMAL grunts dont change color normally. But they do with out any shader swaps or anything besides injecting the map.
It would be knew if ya got the eblems to show up.
So both gruntys are "colorchangeable".
to the emblems: the emblem is an additional shader for the elites/masterchiefs model. but actually the grunts model hasnt that shader placed.
- xheadshotmastax
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It is..ok, there are some great touches in the mod like the recharging needler and the blue sentinel beam, well done on making it SLC as well,
although there are letdowns, like the cloud steam that continually comes down, the delayed grenades, the skinning isnt phenomenal either and the map is way to light...
... i wont go on about the bad things, thats not like me, all i'll say is next time spend a bit more time over it and question certain aspects; could i do this better? will people like this?
Good luck on your future mod
although there are letdowns, like the cloud steam that continually comes down, the delayed grenades, the skinning isnt phenomenal either and the map is way to light...
... i wont go on about the bad things, thats not like me, all i'll say is next time spend a bit more time over it and question certain aspects; could i do this better? will people like this?
Good luck on your future mod
The delayed grenades are not his fault. They go with the animation of the grunt. If you know how to fix that, then please, by all means, tell us.Strang3r wrote:It is..ok, there are some great touches in the mod like the recharging needler and the blue sentinel beam, well done on making it SLC as well,
although there are letdowns, like the cloud steam that continually comes down, the delayed grenades, the skinning isnt phenomenal either and the map is way to light...
... i wont go on about the bad things, thats not like me, all i'll say is next time spend a bit more time over it and question certain aspects; could i do this better? will people like this?
Good luck on your future mod
Halo 3 ruined everything..
Re: [MOD]Sunnision SLC || headshotmasta
yes he did say that in his 1st post,
And i have no idea how to fix it, whats your point?xheadshotmastax wrote: Issues?
No bugs. You cant call the "grenade throwing delay" of the grunt an issue.
- xheadshotmastax
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my friend behemothpaktu made some awesome pictures of the v.1.5:
ok here is the newest version of it.
i got it finally finished.
i added effects and plus editied some weapons.
http://www.easy-sharing.com/259593/sunn ... 5.rar.html
br is not anymore "wimpy" . you SHOULD checkout the carbine and the sound of the projectile. the first time i heard it i tought "wtf!". its seems to be a new injected sound but it isnt
ok here is the newest version of it.
i got it finally finished.
i added effects and plus editied some weapons.
http://www.easy-sharing.com/259593/sunn ... 5.rar.html
br is not anymore "wimpy" . you SHOULD checkout the carbine and the sound of the projectile. the first time i heard it i tought "wtf!". its seems to be a new injected sound but it isnt
Last edited by xheadshotmastax on Sat Feb 18, 2006 10:22 am, edited 1 time in total.
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