[ixIXITaCIXIxi]- 3ds max rendering{read this}

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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[cc]z@nd!




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Post by [cc]z@nd! »

put a plane under everything, this will act as the ground.

then, get multiple lights set up on the scene. for a soft, cloudy-day effect like in the second pic, there's a free plugin-in u need (but i don't personally like it last i used it)


simply get multiple lights on the scene, all casting shadows. then adjust their multipliers so they don't totally wash out the scene with light. then go to rendering options (F10) and use raytracer (i believe). once you can alter the advanced renderer's options, set it to let the light "bounce" more than once. one or 2 bounces is good.

and that's (generally) a decent soft-ish, more photorealistic render!
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BEEF!!!




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Post by BEEF!!! »

Katarn wrote:They are called clay renders. All you have to do is set a skylight above your model, then click the cast shadows box, so it is checked, render, and you're done
Try searching next time ;-)

By the way, your sig is oversized. Please read the rules because I've already had to remove it once.
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[cc]z@nd!




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Post by [cc]z@nd! »

wierd error msg... do u have all the windows updates?
ASPARTAME: in your diet soda and artificial sweeteners. also, it's obviously completely safe. it's not like it will cause tumors or anything. >.>
always remember: guilty until proven innocent
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[cc]z@nd!




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Post by [cc]z@nd! »

sig size is probably somewhere in the ToS, or announcements/news
ASPARTAME: in your diet soda and artificial sweeteners. also, it's obviously completely safe. it's not like it will cause tumors or anything. >.>
always remember: guilty until proven innocent
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BEEF!!!




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Post by BEEF!!! »

500x120.
Just to let you know, after 3 sig offences you get a temporary ban. So if I need to remove it again you get banned for 3 days.
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Post by Katarn »

BEEF!!! wrote:
Katarn wrote:They are called clay renders. All you have to do is set a skylight above your model, then click the cast shadows box, so it is checked, render, and you're done
Try searching next time ;-)
O_O How long ago was that? Like a year and a half ago?
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BEEF!!!




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