Giant Hunters?!

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.

For all you veteran Halo 2 champions out there, would you feel up to the challenge of going head to head against colossal-sized hunters?

Hell yeah! Bring it!
8
89%
No, I'd get my ass handed to me.
1
11%
 
Total votes: 9

Snaku




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Post by Snaku »

Sorry if I'm getting repetitive, but does this mean weapon damage isn't linked to collision? Like when you replace MC with a grunt, do you get head shots by shooting the grunt's head, or shooting where MC's head used to be? Or if you resized MC, would get still get headshots by shooting the resized head?
Also, you probably already figured it out, but the reason the hunters don't look right is because a character is made of a handful of models (I extraced MC, for example and he has seperate models for head, torso, arms, and legs) and even though you resize them, they still anchor to the same joints. Now if you could double it's actual proportions and collision map, and fix the weapon placement (don't think anyone has found a way to do that yet) then you'd have normal looking, but huge hunters.
Heh. Just pictured Coagulation with a handful of ginormous hunters milling about in the middle. Anybody wanna' try to get the rocket launcher now?
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Post by ApocalypseTyrant »

lol! that would be tight but way to much work. the plasma beam of course would need to be resized too ;) Oh and I'm not complaining about the way they look. Sure they look different, but they look cool! :D Kinda like the weird rock monster from Galaxy Quest. To answer your question, I've only tried this with Hunters and thus far, when I shoot the orange patches, there's a spray of orange goo and eventually results in a very dead Hunter, which means the colision models must match :)
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Post by Snaku »

Um... if the collision matched, then you wouldn't be able to walk through them. So that would seem to mean that bullet hits aren't based on collision (which would be nice) or that your enlarged hunter is deformed in such a way that the orange spot is coincidently at very nearly the same location as it is on an unenlarged one. I might have to experiment with this one some time, 'cuz I'm interested in changing up character models, but as far as I know, the collision isn't able to be edited yet.
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Post by Fantom13 »

If you edit the model size, the collision will not go with the model. The collision will stay as a little normal sized hunter, while you have some monstrous huge thing walking around (that you can walk through)

Side note, if you modify the Master Cheif into a Grunt, the "headshot" location will be on the grunts head, not where the master cheif's used to be, if im not mistaken. I dont know ive never tried injecting a grunt, but logic is telling me that it will follow the grunt's rule.
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Post by sundriedprawn »

yeah collision says the same size
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Post by Snaku »

I'd heard that, Fantom. But when you replace MC with a grunt, aren't you using the grunt's collision as well? I'm wondering what happens if you change the model without changing the collision; if you have to shoot where the old collision was or where the new model is.
On a side note, I experimented with MC's model and it got all messed up. I still got head shots on him by shooting the head, but it's unclear whether the model was messed up enough to be off from the collision. Like, if you screwed up the model and made his head lurch forward (which mine did a little), would you shoot where the head was, or where it was supposed to be? I'm gonna' experiment more, but thought I'd ask first.
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Post by Strang3r »

When shooting a character if the bullet hits the collision there is a result

resizing the model does not change the collision

Orange blood still comes out of the orange parts because the bullet goes through the model and still hits the collision

If you resized it to be absolutly massive bullets would go right through most bits

As for the grunt im pretty sure the collision will stay as the MC's
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Post by Snaku »

I figured as much, but when he said shooting orange parts gives you orange goo, I thought I'd ask.
Forgive my newbness, but collision modifying is currently impossible, correct? Like, you can use another objects collision, but you can't alter an existing one or make one from scratch?
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Post by Strang3r »

Correct
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Post by Snave »

Actually someone has edited the collision tag before, i believe they posted their finding on the files forum. And yes, the collision tag contains the values which handle damage, and which areas receive certain types of damage from weapons.
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Post by ApocalypseTyrant »

I'll have to post some screenies of the Uber Hunters. It's hard to explain in words how it works. With Hunters you aren't generally too concerned about head shots anyway...it's the torso that counts. The orange is relatively in the same spot as before. Remember i told you they were deformed? I'm still allways able to bring them down in relatively the same amount of time as if they were normal sized, but it's usually easier when they're being distracted by one of UNSC's foolish marines ;)
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Post by sundriedprawn »

hunter suck lol on legendary, on delta halo, i all ways melee them of you clif
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Post by ApocalypseTyrant »

What about Giant Brutes? They are kinda ape like so maybe we can get a King Kong mod out of this type of model resizing!
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Post by sundriedprawn »

they look nothing like king pong
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dos mes





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Post by dos mes »

sundriedprawn wrote:they look nothing like king pong
Thats because he looks like King Kong. :wink:
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Post by sundriedprawn »

hmm i sure i pressed k :? and king pong would be awsome he would be an ape with a ping pong ball with a face draw on it as his head:hey im going to model it :mrgreen:
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dos mes





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Post by dos mes »

OoOoO thats hard you get a brute and put a shpere over its head and attach it to the original mesh. lmao that would be great.
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Post by ckyfan2k »

uhhm do you have the evoxm8 plus bios flashed? thats what you need for the trainer to work
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Post by ApocalypseTyrant »

Yep. Now I've heard great things about UnleashX but I've always had a soft spot for EvoX ;) Okay, so if you could face a giant anything in Halo 2 what would it be? Hunter, Brute, Elite, Drone, Jackel, Grunt, or Prophet?
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dos mes





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Post by dos mes »

Plasma Grenade. :)
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