Unatural poses
ok here is the link for 3ds max to anyone who wants the .obj plugin for 3ds max
http://unrealed.myexp.de/index.php?P=patch
http://unrealed.myexp.de/index.php?P=patch
Yippy-kye-yay Mother Fucker
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Hey why is it kinda green on his shin?
"I only drink the blood of my enemies, and ocassionally a strawberry Yoohoo." --Sarge RvB
Demonic and me made this blooper video check it out!
Demonic and me made this blooper video check it out!
the sun is refracting through cause its yellow its hittin the blue, ill try to fix it but is there anything else needed fix? and for ur question yeah i could but i just have my smgs that used to be the pistol that i had to do in milkshape so they suck, but i could do two pistols or somthing just tell me exactly what u want and ill try to get around to it soon as a can
I need to know what materials u want the cheif and weapons to be made from, i need to know what kind of seen like what hes standing on, whats in the background and stuff, just pm me with the details so we arnt wasting space on the boards, if anyone else wants one just pm me or contact me on aim, Im really busy with a big project of my own so im doing these fast and when im open for time, so I cant promise how long they will take, I dont have time to skin any weapons or vehicles or anything so they have to be made from materials, like glass, metal, wood, or be certain colors and stuff, just look at the above pics ull get the idea, if im free right when u send them I can probably have them back to u in less then 10 mins just depends on what it is and what im doing. If u want letters tell me color, font, ect
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Okay for those who have gmax or 3dmax you will be able to do this. It wont be the way that I do it and that youll see people do it in the animation industry or in games but this way u can make a pose, u wont be able to animate this way, doing that take alot more work and practice espcially if you are relativly new to the program.
Okay so export your model from hmt, you must have an obj importer for your program, once u have that plugin hit import and pick your model, dont click ok through those screens though. Im not sure but it should be the same on them all, but there is a number in the bottom right hand side of the menu that comes up when u import the obj, this number should either be 0 or is small, what ever it is change it to 100, this will make it easier to see and move around your object and scene.
You should see your model looks inside out in a way this is how u fix that. Select the entire model, go to your modifier tab on the control panel on the right and scroll down to Edit Mesh, pick that then hit the red square, this is for face selecting, select all the faces to the model, it should be red, scroll down on that menu until u see the work flip, hit that and your model will look like you think it should.
This face selector is what you are going to use to move your chief into positions, u will select parts of the body to move and use your rotate and move tools at the top to put it into position. Unfortunatly to make it look correct most of the time it is tedious and gets annoying sometimes but you will be able to do it.
The way to do it for animating is using bone and iks, his is much harder to set up but after its easy to pose. Its not just adding bones but giving the skin a "skin " modifier where you have to edit envelopes which are the things that tell the skin to move with the bones a certain way and follow which ones for how much (this is the hardest part), the u have to set up ik chains for the bones to follow correctly, and set up a heiarchy for the bones so that they react with each other correctly.
Okay so export your model from hmt, you must have an obj importer for your program, once u have that plugin hit import and pick your model, dont click ok through those screens though. Im not sure but it should be the same on them all, but there is a number in the bottom right hand side of the menu that comes up when u import the obj, this number should either be 0 or is small, what ever it is change it to 100, this will make it easier to see and move around your object and scene.
You should see your model looks inside out in a way this is how u fix that. Select the entire model, go to your modifier tab on the control panel on the right and scroll down to Edit Mesh, pick that then hit the red square, this is for face selecting, select all the faces to the model, it should be red, scroll down on that menu until u see the work flip, hit that and your model will look like you think it should.
This face selector is what you are going to use to move your chief into positions, u will select parts of the body to move and use your rotate and move tools at the top to put it into position. Unfortunatly to make it look correct most of the time it is tedious and gets annoying sometimes but you will be able to do it.
The way to do it for animating is using bone and iks, his is much harder to set up but after its easy to pose. Its not just adding bones but giving the skin a "skin " modifier where you have to edit envelopes which are the things that tell the skin to move with the bones a certain way and follow which ones for how much (this is the hardest part), the u have to set up ik chains for the bones to follow correctly, and set up a heiarchy for the bones so that they react with each other correctly.
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