Unatural poses

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Beastman




Articulatist 500

Posts: 1125
Joined: Tue Dec 09, 2003 9:08 am

Post by Beastman »

u have to download the obj importer plugin just google for it, its like obj2max or somthing similar to that name
New Age





Posts: 615
Joined: Sat Feb 07, 2004 5:46 am

Post by New Age »

ok here is the link for 3ds max to anyone who wants the .obj plugin for 3ds max

http://unrealed.myexp.de/index.php?P=patch
Yippy-kye-yay Mother Fucker
Beastman




Articulatist 500

Posts: 1125
Joined: Tue Dec 09, 2003 9:08 am

Post by Beastman »

new one for ya, anything need changed?

Image

and for the guy that wanted the mc moonwalking i forgot who u are but heres first try tell me what needs to be changed and WHO U ARE AHHH SORRY

Image

and my inspiration
Image
Beastman




Articulatist 500

Posts: 1125
Joined: Tue Dec 09, 2003 9:08 am

Post by Beastman »

And for for westsidemuga heres your first render too

Image

all u guys just tell me what needs to be fixed
FlakLikaDuk





Posts: 264
Joined: Mon Jan 19, 2004 3:59 pm

Post by FlakLikaDuk »

Hey why is it kinda green on his shin?
"I only drink the blood of my enemies, and ocassionally a strawberry Yoohoo." --Sarge RvB
Demonic and me made this blooper video check it out!
Caskey





Posts: 6
Joined: Thu Feb 26, 2004 11:22 am

Post by Caskey »

Could you make MC crouching down holding 2 SMG's, that would be cool.
Beastman




Articulatist 500

Posts: 1125
Joined: Tue Dec 09, 2003 9:08 am

Post by Beastman »

the sun is refracting through cause its yellow its hittin the blue, ill try to fix it but is there anything else needed fix? and for ur question yeah i could but i just have my smgs that used to be the pistol that i had to do in milkshape so they suck, but i could do two pistols or somthing just tell me exactly what u want and ill try to get around to it soon as a can
Caskey





Posts: 6
Joined: Thu Feb 26, 2004 11:22 am

Post by Caskey »

How about 2 AR's then.
Beastman




Articulatist 500

Posts: 1125
Joined: Tue Dec 09, 2003 9:08 am

Post by Beastman »

I need to know what materials u want the cheif and weapons to be made from, i need to know what kind of seen like what hes standing on, whats in the background and stuff, just pm me with the details so we arnt wasting space on the boards, if anyone else wants one just pm me or contact me on aim, Im really busy with a big project of my own so im doing these fast and when im open for time, so I cant promise how long they will take, I dont have time to skin any weapons or vehicles or anything so they have to be made from materials, like glass, metal, wood, or be certain colors and stuff, just look at the above pics ull get the idea, if im free right when u send them I can probably have them back to u in less then 10 mins just depends on what it is and what im doing. If u want letters tell me color, font, ect
CovenantSpy





Posts: 270
Joined: Sat Jan 24, 2004 7:00 pm

Post by CovenantSpy »

What program do youj guys use to do all those cool pics of MC?

Is it hard once you get th program.

Thanx
Beastman




Articulatist 500

Posts: 1125
Joined: Tue Dec 09, 2003 9:08 am

Post by Beastman »

I did them, i used 3d max
CovenantSpy





Posts: 270
Joined: Sat Jan 24, 2004 7:00 pm

Post by CovenantSpy »

I downloaded a free trial of 3D Max. I dont really know how to use it. Do I need to import a Mc or something. Is there a Tut for this. Please help me out.
Beastman




Articulatist 500

Posts: 1125
Joined: Tue Dec 09, 2003 9:08 am

Post by Beastman »

the way i do it u wouldnt be able to make it, there is a way to do it which is easier on begginers and ill post how to tomm im just gettin tired dont want to type that much.
CovenantSpy





Posts: 270
Joined: Sat Jan 24, 2004 7:00 pm

Post by CovenantSpy »

Thabks you very much please dont forget.
Beastman




Articulatist 500

Posts: 1125
Joined: Tue Dec 09, 2003 9:08 am

Post by Beastman »

Okay for those who have gmax or 3dmax you will be able to do this. It wont be the way that I do it and that youll see people do it in the animation industry or in games but this way u can make a pose, u wont be able to animate this way, doing that take alot more work and practice espcially if you are relativly new to the program.

Okay so export your model from hmt, you must have an obj importer for your program, once u have that plugin hit import and pick your model, dont click ok through those screens though. Im not sure but it should be the same on them all, but there is a number in the bottom right hand side of the menu that comes up when u import the obj, this number should either be 0 or is small, what ever it is change it to 100, this will make it easier to see and move around your object and scene.

You should see your model looks inside out in a way this is how u fix that. Select the entire model, go to your modifier tab on the control panel on the right and scroll down to Edit Mesh, pick that then hit the red square, this is for face selecting, select all the faces to the model, it should be red, scroll down on that menu until u see the work flip, hit that and your model will look like you think it should.

This face selector is what you are going to use to move your chief into positions, u will select parts of the body to move and use your rotate and move tools at the top to put it into position. Unfortunatly to make it look correct most of the time it is tedious and gets annoying sometimes but you will be able to do it.

The way to do it for animating is using bone and iks, his is much harder to set up but after its easy to pose. Its not just adding bones but giving the skin a "skin " modifier where you have to edit envelopes which are the things that tell the skin to move with the bones a certain way and follow which ones for how much (this is the hardest part), the u have to set up ik chains for the bones to follow correctly, and set up a heiarchy for the bones so that they react with each other correctly.
CovenantSpy





Posts: 270
Joined: Sat Jan 24, 2004 7:00 pm

Post by CovenantSpy »

Thank you
PRiMoiCoN





Posts: 164
Joined: Thu Feb 05, 2004 2:48 pm

Post by PRiMoiCoN »

i know its a few days late but thanks beastman for the render
DiS4s7ErPi3Ce





Posts: 3
Joined: Sun Jan 15, 2006 12:37 am
Location: Massachusetts
Contact:

Post by DiS4s7ErPi3Ce »

Beastman wrote:im guessing something like this, just did it real fast to get idea
Image
Hey, what did you use to make that? It look awsome and I want to be able to make that kind of stuff.
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

HOLY CRAP, YOU JUST BUMPED A 2-YEAR-OLD TOPIC!

Come on, admins, surely that's worthy of a ban...
User avatar
maca_§




Grunge

Posts: 5357
Joined: Mon Jan 19, 2004 8:54 pm
Location: Australia
Contact:

Post by maca_§ »

A ban for your first topic bump would be to harsh if you ask me.
:lock:
  • Image
Locked