New Vehicle

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Doctor





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New Vehicle

Post by Doctor »

Hello, I recently have started modding. I have all the programs up and running and have been modding away at Halo Trial for about 2 or 3 months now. I have tackled skinning, HMT, and SparkEdit. I have decided to start modeling. I have dowanloaded 3 different modeling programs ("Gmax", "Wings3d", "MilkShape") to make my models with.

Here is my first complete vehicle model. I have taken the liberty of flaming my self: "3 words: Never model again."

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Can someone please tell me how to get this into Halo Trial and replace it with the warthog model. When I try, I get all that new indices stuff.

Thanks,
Doctor
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dos mes





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Post by dos mes »

You are supposed to just extract the original model of lets say the warthog and then just move the vertices because they have to match exactly for it to inject and work.
fourn443





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Post by fourn443 »

well, ur supposed to make it a .obj and rebuild into a map, im not sure how but i think there is a tutorial...
Doctor





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Post by Doctor »

Thank you for your help. How would I do the thing with the vertices of the warthog?

How do I rebuild the map with the new model? It asks for a .meta file all I have is my Buggie.obj file?
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Communism || Well in Halomods Com, I own you. -Shout
Userbar put your total signature image at 140 pixels in height. Sorry. <-- My sig has become the #1 place for Moderator tags -_-
You could always, oh I don't know, edit our comments out? =p | I would put it back in. -Shout -wer its at brudda-
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dos mes





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Post by dos mes »

For the vertices just dont make ur own. Import the games vehicle and only move the verts around so that it has the exact same as before.
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Post by fourn443 »

Doctor wrote:Thank you for your help. How would I do the thing with the vertices of the warthog?

How do I rebuild the map with the new model? It asks for a .meta file all I have is my Buggie.obj file?
there is a tutorial somewhere use the search button (i hate it i cant figure it out just try it)
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Post by rossmum »

dos mes wrote:For the vertices just dont make ur own. Import the games vehicle and only move the verts around so that it has the exact same as before.
Yeah. Move them around but don't add or delete ANYTHIING, the game will crash every time you try open the map with that in.
Doctor





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Post by Doctor »

Do I have to use the vertices, or can I have just a bunch of blank vertices in my model?

What does it mean when it breaks the model down? (I got an error on this when importing)
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dos mes





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Post by dos mes »

Just move the currnet ones and dont worry about anythng else.
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Post by Kurroda »

you dont have to rebuild the map
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Post by fourn443 »

Royal wrote:you dont have to rebuild the map
u rebuild the model into the map, as in not editing the current model just making a model from scratch and getting it in game
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Post by gh0570fchurch »

you just have to go into hmt, and inject them...
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Post by rossmum »

Not if it's a totally custom model, it will crash Halo.
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Post by )))))034((((( »

ya i had the same damn problem i created an awesome baby deagle and mark 23 w/ lazer and supressor and i wanted to get it into the game but then i read asked one of my friends and well u see where this is going.
this helps me though thank you.
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